sylt

Crates.iosylt
lib.rssylt
version0.1.0
sourcesrc
created_at2021-08-13 23:23:28.913814
updated_at2021-08-13 23:23:28.913814
descriptionThe Sylt programming language.
homepage
repositoryhttps://github.com/FredTheDino/sylt.git
max_upload_size
id435897
size43,768
Gustav Sörnäs (sornas)

documentation

README

Sylt-lang

The Sylt mascot

codecov

Sylt is a statically checked and dynamically typed reference counted programming language made for game jams.

Why does this exist? Why use this instead of language X?

Pfft! We objectively have the best logo.

Getting started

Sylt is written entirely in Rust. There are two main ways of using it.

New repository

  1. $ cargo new <game name>
  2. Add this to your Cargo.toml:
[dependencies.sylt]
git = "https://github.com/FredTheDino/sylt-lang.git"
branch = "main"
features = [ "lingon" ]
  1. Add something like this to your src/main.rs:
use std::path::Path;

fn main() {
    let args = sylt::Args {
        file: Some(Path::new("game.sy").to_path_buf()),  // or read from args
        is_binary: false,
        compile_target: None,
        verbosity: 0,
        help: false,
    };

    sylt::run_file(&args, sylt::lib_bindings()).unwrap();
}
  1. Write your game! Here's an example to get you started:
x := 0.0
y := 0.0

init :: fn {
    l_bind_key("w", "up")
    l_bind_key("a", "left")
    l_bind_key("s", "down")
    l_bind_key("d", "right")

    l_bind_quit("quit")
    l_bind_key("ESCAPE", "quit")
}

update :: fn delta: float -> void {
    x += (l_input_value("right") - l_input_value("left")) * delta
    y += (l_input_value("up") - l_input_value("down")) * delta
}

draw :: fn {
    rgb :: (sin(l_time()), cos(l_time()), 0.0)
    l_gfx_rect! x, y, 1.0, 1.0, rgb
}

start :: fn {
    init!
    for _ in inf(0) {
        _
        if l_input_down("quit") {
            break
        }
        l_update!
        update! l_delta!
        draw!
        l_render!
    }
}
  1. $ cargo run to your heart's content.

Fork

Forking sylt and hacking away makes it easy to do changes to the language, the standard library and the bindings to Lingon, of which the latter two are probably more interesting.

  1. Setup a fork. (Optional)
  2. Clone the repository.
  3. $ cargo run <your-game.sy>

Basic Usage

The -v flag also lets you see some debug output. If you want to debug the compiler and runtime this might be helpful.

The -vv flag gives even more debug output. Don't count on seeing anything from your own program!

Endgame

A language that has some form of static typechecking, is easy and fast to work in. Performance should be good enough that you don't really have to worry about it.

Dreams exist of automatically recompiling and updating the game while the game is running.

Commit count: 0

cargo fmt