Crates.io | tailwindcss-to-rust |
lib.rs | tailwindcss-to-rust |
version | 0.3.2 |
source | src |
created_at | 2022-02-08 22:48:19.776318 |
updated_at | 2023-02-19 19:41:28.15549 |
description | Generate Rust code from your compiled tailwind CSS |
homepage | |
repository | https://github.com/houseabsolute/tailwindcss-to-rust |
max_upload_size | |
id | 529358 |
size | 398,752 |
The tailwindcss-to-rust
CLI tool generates Rust code that allows you to
refer to Tailwind classes from your Rust code. This means that any attempt to
use a nonexistent class will lead to a compile-time error, and you can use
code completion to list available classes.
This tool has been tested with version 3.2.x of Tailwind.
The generated code allows you to use Tailwind CSS classes in your Rust
frontend code with compile-time checking of names and code completion for
class names. These classes are grouped together based on the heading in the
Tailwind docs. It also generates code for the full list of Tailwind modifiers
like lg
, hover
, etc.
Check out the tailwindcss-to-rust-macros crate for the most ergonomic way to use the code generated by this tool.
So instead of this:
let class = "pt-4 pb-2 text-whit";
You can write this:
let class = C![C::spc::pt_4 C::pb_2 C::typ::text_white];
Note that the typo in the first example, "text-whit" (missing the "e")
would become a compile-time error if you wrote C::typ::text_whit
.
Here's a quick start recipe:
Install this tool by running:
cargo install tailwindcss-to-rust
Install the tailwindcss
CLI
tool. You can install it with
npm
or npx
, or you can download a standalone binary from the
tailwindcss repo.
Create a tailwind.config.js
file with the tool by running:
tailwindcss init
Edit this file however you like to add plugins or customize the generated CSS.
Create a CSS input file for Tailwind. For the purposes of this example we
will assume that it's located at css/tailwind.css
. The standard file
looks like this:
@tailwind base;
@tailwind components;
@tailwind utilities;
Generate your Rust code by running:
tailwindcss-to-rust \
--tailwind-config tailwind.config.js \
--input tailwind.css \
--output src/css/generated.rs \
--rustfmt
The tailwindcss
executable must be in your PATH
when you run
tailwindcss-to-rust
or you must provide the path to the executable in the
--tailwindcss
argument.
Edit your tailwind.config.js
file to look in your Rust files for Tailwind
class names:
/** @type {import('tailwindcss').Config} */
module.exports = {
content: {
files: ["index.html", "**/*.rs"],
// You do need to copy this big block of code in, unfortunately.
extract: {
rs: (content) => {
const rs_to_tw = (rs) => {
if (rs.startsWith("two_")) {
rs = rs.replace("two_", "2");
}
return rs
.replaceAll("_of_", "/")
.replaceAll("_p_", ".")
.replaceAll("_", "-");
};
let one_class_re = "\\bC::[a-z0-9_]+::([a-z0-9_]+)\\b";
let class_re = new RegExp(one_class_re, "g");
let one_mod_re = "\\bM::([a-z0-9_]+)\\b";
let mod_re = new RegExp(one_mod_re + ", " + one_class_re, "g");
let classes = [];
let matches = [...content.matchAll(mod_re)];
if (matches.length > 0) {
classes.push(
...matches.map((m) => {
let pieces = m.slice(1, m.length);
return pieces.map((p) => rs_to_tw(p)).join(":");
})
);
}
classes.push(
...[...content.matchAll(class_re)].map((m) => {
return rs_to_tw(m[1]);
})
);
return classes;
},
},
},
theme: {
extend: {},
},
plugins: [],
};
Note that you may need to customize the regexes in the
extract
function to match your templating system! The regexes in this
example will match the syntax you'd use with the
tailwindcss-to-rust-macros
crate.
For example, if you're using askama without the macros then you will need to match something like this:
<div
class="{{ M::hover }}:{{ C::bg::bg_rose_500 }} {{ C::bg::bg_rose_800 }}"
>
...
</div>
The regexes for that would look something like this:
let one_class_re = "{{\\s*C::[a-z0-9_]+::([a-z0-9_]+)\\s*}}";
let class_re = new RegExp(one_class_re, "g");
let one_mod_re = "{{\\s*M::([a-z0-9_]+)\\s*}}";
let mod_re = new RegExp(one_mod_re + ":" + one_class_re, "g");
Hack, hack, hack ...
Regenerate your compiled Tailwind CSS file by running:
tailwindcss --input css/tailwind.css --output css/tailwind_compiled.css`
Make sure to import the compiled CSS in your HTML:
<link data-trunk rel="css" href="/css/tailwind_compiled.css" />
In this example, I'm using Trunk, which is a great
alternative to webpack for projects that want to use Rust -> WASM without any
node.js tooling. My Trunk.toml
looks like this:
[build]
target = "index.html"
dist = "dist"
[[hooks]]
stage = "build"
# I'm not sure why we can't just invoke tailwindcss directly, but that doesn't
# seem to work for some reason.
command = "sh"
command_arguments = ["-c", "tailwindcss -i css/tailwind.css -o css/tailwind_compiled.css"]
When I run trunk
I have to make sure to ignore that generated file:
trunk --ignore ./css/tailwind_compiled.css ...
The generated names consist of all the class names present in the CSS file,
except names that start with a dash (-
), names that contain pseudo-elements,
like .placeholder-opacity-100::-moz-placeholder
, and names that contain
modifiers like lg
or hover
. Names are transformed into Rust identifiers
using the following algorithm:
.inset-0\.5
.-
) become underscores (_
)..
) become _p_
, so .inset-2\.5
becomes inset_2_p_5
./
) become _of_
, so .inset-2\/4
becomes
inset_2_of_4
.2
, as in 2xl
, it becomes two_
, so the 2xl
modifier becomes two_xl
.static
becomes static_
.The generated code provides two modules containing all of the relevant strings.
The C
module contains a number of submodules, one for each group of classes
as documented in the TailwindCSS docs. The groups are as follows:
pub(crate) mod C {
// Accessibility
pub(crate) mod acc { ... }
// Animation
pub(crate) mod anim { ... }
// Backgrounds
pub(crate) mod bg { ... }
// Borders
pub(crate) mod bor { ... }
// Effects
pub(crate) mod eff { ... }
// Filter
pub(crate) mod fil { ... }
// Flexbox & Grid
pub(crate) mod fg { ... }
// Interactivity
pub(crate) mod intr { ... }
// Layout
pub(crate) mod lay { ... }
// Sizing
pub(crate) mod siz { ... }
// Spacing
pub(crate) mod spc { ... }
// SVG
pub(crate) mod svg { ... }
// Tables
pub(crate) mod tbl { ... }
// Transforms
pub(crate) mod trn { ... }
// Typography
pub(crate) mod typ { ... }
}
In your code, you can refer to classes with C::typ::text_lg
or
C::lay::flex
. If you have any custom classes, these will end in an "unknown"
group available from C::unk
. Adding a way to put these custom classes in
other groups is a todo item.
The modifiers have their own module, M
, which contains one field per
modifier, so it's used as M::lg
or M::hover
. A few modifiers which are
parameterizable are not included, like aria-*
, data-*
, etc.
The best way to understand the generated modules is to open the generated code file in your editor and look at it.
Then you can import these consts in your code and use them to refer to Tailwind CSS class names with compile time checking:
element.set_class(C::lay::aspect_auto);