talaria

Crates.iotalaria
lib.rstalaria
version0.1.1
sourcesrc
created_at2024-01-15 10:16:05.251053
updated_at2024-01-15 23:30:36.239626
descriptionA high performance, cyclic message passing library.
homepage
repositoryhttps://github.com/d0nutptr/talaria
max_upload_size
id1100213
size144,191
d0nut (d0nutptr)

documentation

README

talaria

talaria is a high performance, cyclic message passing library with bounded FIFO semantics.

[!CAUTION] While talaria has been validated with some correctness tests, it should still be considered unstable and unproven at this time.

talaria is broken up into three main concepts:

  • Channels
  • Partitions
  • Reservations

Channels

talaria's channels are similar to bounded channels found in the standard library. A couple of differences exist, though.

For one, channels need to be provided a fixed collection of objects to manage ahead of time. Secondly, channels are constructed with at least two partitions.

Partitions

Partitions can be thought of as "states" for the data managed by the channel. Why not consider partitions as "owners" of data? Well, partitions can be configured to either be exclusive or concurrent, which describes whether multiple instances of the partition can be held simultaneously. So, when all partitions are in "exclusive" mode, it might make sense to consider them as distinct "owners", but concurrent access to a partition changes this somewhat. The data is managed by the partition, but holding a reference to a partition (unless it's an exclusive partition) does not guarantee that the data is exclusively owned by this context.

Partitions are used to reserve one or more objects currently owned by the partition. Once the objects are no longer in use (e.g. go out of scope), they are "transferred" to the next logical partition. So, objects go from partition 0 to partition 1, from partition 1 to partition 2, and so on and so forth. Once an object in the final partition is unreserved, it is returned to partition 0.

It's helpful to think of partitions more as "states" in a cycle, rather than "sender" and "receiver" pairs. In fact, this was the original motivation for the library - to use partitions to represent states of an object in its lifecycle, allowing for simple state transitions, and access by multiple owners if desired. This, of course, lends itself to message passing, assuming mutability of the data inside the partitions.

Reservations

Reservations represent exclusive ownership of some data. Reservations are created from a partition. Once available, a reservation is created which holds exclusive ownership to the objects requested. This means that once you hold a reservation, it is completely safe to read and write to these objects.

Once the reservation goes out of scope, or is explicitly dropped, the ownership of the objects are "transferred" to the next logical partition. Notably, for concurrent partitions, multiple reservations can be requested at a time on one partition. Holding a reservation still guarantees exclusive ownership of the objects managed by the reservation, but dropping the reservation can temporarily block execution until the prior reservations have also been passed along. That is to say, reservations respect FIFO ordering - a reservation created first, must be dropped first and later reservations will wait until this is possible.

How to use

There are three steps to using talaria:

  1. Create a channel
  2. Get a partition
  3. Acquire a reservation

Here's an example of using talaria to pass "Ping/Pong" messages between two threads, indefinitely.

use talaria::channel::Channel;

#[derive(Clone)]
enum Message {
    Ping, 
    Pong,
}

fn main() {
    // id of the partition we'll access on the main thread
    const MAIN_PARTITION: usize = 0;
    // id of the partition we'll access on worker thread
    const THREAD_PARTITION: usize = 1;
    
    let channel = Channel::builder()
        .add_exclusive_partition()
        .add_exclusive_partition()
        .build(vec![Message::Ping; 16])
        .unwrap();

    let channel_clone = channel.clone();
    
    // spin up a worker thread
    // it will do what the main thread is doing, but in reverse..
    let thread_handle = std::thread::spawn(move || {
        let mut partition = channel_clone
            .get_exclusive_partition(THREAD_PARTITION)
            .unwrap();
        
        while let Ok(mut reservation) = partition.reserve(1) {
            reservation[0] = match &reservation[0] {
                Message::Pong => Message::Ping,
                Message::Ping => panic!("unexpected message!")
            };
        }
    });

    let mut partition = channel
        .get_exclusive_partition(MAIN_PARTITION)
        .unwrap();

    // reserve an item at a time
    while let Ok(mut reservation) = partition.reserve(1) {
        reservation[0] = match &reservation[0] {
            // if the first (and only) element is a "ping" message,
            // set it to "pong" and forward it
            Message::Ping => Message::Pong,
            //  otherwise we got an unexpected message!
            Message::Pong => panic!("unexpected message!")
        };
    }
    
    thread_handle.join().unwrap();
}

Benchmarking

talaria uses Criterion for benching and only requires you run cargo bench to begin benchmarking.

Benchmarks are written for both exclusive and concurrent two-thread partition scenarios, as well as the equivalent tests with std::sync::mpsc and crossbeam's bounded channels.

The following is a sample of benchmarking on my machine (i9-9900k, 64Gb 3200mhz RAM):

Exclusive

Exclusive Partition Benchmark

Concurrent

Concurrent Partition Benchmark

std::sync::mpsc

std::sync::mpsc Benchmark

crossbeam

crossbeam Benchmark

Correctness Tests

talaria comes with a (relatively incomplete) suite of correctness tests using both loom and shuttle. To run them, do the following:

Loom

RUSTFLAGS="--cfg loom" cargo test

Shuttle

RUSTFLAGS="--cfg shuttle" cargo test

Some tests are timebound to prevent them from running either indefinitely or an excessively long while. Expect tests to take a few minutes, though.

Commit count: 0

cargo fmt