tato

Crates.iotato
lib.rstato
version0.1.4
sourcesrc
created_at2024-03-06 01:14:32.28943
updated_at2024-03-13 04:42:01.913044
descriptionA ridiculous, obsolete engine that aims to run very well on any computer. Even potato powered ones!
homepage
repositoryhttps://github.com/DoctorWhoof/tato
max_upload_size
id1164243
size170,502
(DoctorWhoof)

documentation

README

PLEASE DO NOT USE! IT IS NOT IN A RELIABLE STATE YET!

Ridiculous old fashioned game engine. You probably shouldn't use this. For very simple games that would feel uncomfortable in a large, bloated, modern engine.

Features:

  • Minimal dependencies (slotmap, libm and num-traits). No standard library required.
  • Old school, tile based, software renderer with up to (but no more than) 256 colors.
  • Basic AABB collisions with reactions.
  • Minimal runtime. This thing can't even read a PNG! Or any file! Check "tato_pipe" for a way to convert PNG graphics into binary data at build time.
Commit count: 0

cargo fmt