| Crates.io | tato |
| lib.rs | tato |
| version | 0.2.2 |
| created_at | 2024-03-06 01:14:32.28943+00 |
| updated_at | 2025-04-14 20:42:01.89961+00 |
| description | A ridiculously obsolete collection of zero-dependency game development modules that can run on any computer, even potato-powered ones! |
| homepage | |
| repository | https://github.com/DoctorWhoof/tato |
| max_upload_size | |
| id | 1164243 |
| size | 3,599,147 |
Tato (as in "po-tato-powered") is a collection of zero dependencies, zero allocation, NO_STD libraries for game development, mostly focused on Pixel Art & Chiptunes. It is not an engine, and has a minimalist philosophy that embraces explicit limitations over flexibility.
It encompasses: