Crates.io | tauri-plugin-gamepad |
lib.rs | tauri-plugin-gamepad |
version | 0.0.2 |
source | src |
created_at | 2023-12-13 19:01:28.033668 |
updated_at | 2024-07-13 21:04:13.668751 |
description | A plugin for Tauri that provides a polyfill for Gamepad Web API that works on most common platforms. |
homepage | https://developermindset.com/tauri-plugin-gamepad/ |
repository | https://github.com/DeveloperMindset-com/tauri-plugin-gamepad |
max_upload_size | |
id | 1068273 |
size | 595,845 |
A plugin for Tauri that provides a polyfill for Gamepad Web API that works on most common platforms.
It's built on top of gilrs library.
This plugin supports Tauri 1.x
, let me know if you need 2.x
support added.
By default WebKit does not support all the joysticks and gamepads, especially on Safari (macOS and iOS). It does support a bit more in Chrome's version of WebKit, but that's not the one used by Tauri.
Therefor this plugin was created to bridge this gap and provide same access via homogenous Gamepad API that's already available in most browsers.
On the javascript side, simply call import 'tauri-plugin-gamepad-api'
.
On the rust side, add .plugin(tauri_plugin_gamepad::init())
to your main's Tauri builder call.
See example for more.
gilrs
doesn't support it, though sdl2
does).ongamepadconnected
for some of the devices (one from native implementation, and one from this plugin).gilrs
)Input | Hotplugging | Force feedback | |
---|---|---|---|
Linux/BSD (evdev) | ✓ | ✓ | ✓ |
Windows (XInput) | ✓ | ✓ | ✓ |
macOS | ✓ | ✓ | ✕ |
iOS | ✓ | ✓ | ✕ |
Android | ✕ | ✕ | ✕ |
Run npm run watch
to transpile TypeScript API layer.
Run example demo using these commands:
cd examples/tauri-app
npm run tauri dev
When contributing to this repository, please first discuss the change you wish to make via issue, email, or any other method with the owners of this repository before making a change.
Copyright (c) 2023 Eugene Hauptmann