| Crates.io | tdengine |
| lib.rs | tdengine |
| version | 0.1.2 |
| created_at | 2016-04-12 08:34:01.27769+00 |
| updated_at | 2016-05-24 08:07:53.366073+00 |
| description | game server for Rust |
| homepage | |
| repository | https://github.com/tickbh/tdengine |
| max_upload_size | |
| id | 4735 |
| size | 642,141 |
a game server for rust + lua
git clone https://github.com/tickbh/tdengine.git
cd tdengine
cargo build
##dependence
and then modify config/Gate_GlobalConfig.conf and config/Client_GlobalConfig.conf to config your mysql db info, and redis db info
Run these in different console
cargo run --example server # Launch first tdengine node (Gate server) (default as the standalone option)
cargo run --example client # Launch a client to connect server
An open source server engine, the clients and server communications can through the td_ptotocol. Now only has the console client.
Engine framework written using Rust, game logic layer using Lua(Support the hotfix), developers do not need to re-implement some common server-side technology, allows developers to concentrate on the game logic development, quickly create a variety of games.
(TDEngine is designed to be multi-process distributed dynamic load balancing scheme, in theory only need to expand hardware can increase load-limit, the single machine load-limit depends on complexity of logic of the game itself.)he game itself.)
Read Wiki https://github.com/tickbh/tdengine/wiki
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