Crates.io | terr |
lib.rs | terr |
version | 0.1.2 |
source | src |
created_at | 2019-06-09 11:08:09.4682 |
updated_at | 2019-06-10 19:20:21.991366 |
description | Procedural terrain techniques |
homepage | |
repository | https://github.com/dhardy/terr |
max_upload_size | |
id | 139951 |
size | 542,859 |
Procedural terrain generation algorithms.
Examples:
flat
: just flatnoise
: uncorrelated noisefractal-md
: fractal generation using the midpoint displacement algorithmfractal-ds
: fractal generation using the diamond-square algorithmThese are all very simple algorithms. Hopefully this library will accumulate more, and better, techniques, along with mesh optimisation and texturing support.