| Crates.io | terr |
| lib.rs | terr |
| version | 0.1.2 |
| created_at | 2019-06-09 11:08:09.4682+00 |
| updated_at | 2019-06-10 19:20:21.991366+00 |
| description | Procedural terrain techniques |
| homepage | |
| repository | https://github.com/dhardy/terr |
| max_upload_size | |
| id | 139951 |
| size | 542,859 |
Procedural terrain generation algorithms.

Examples:
flat: just flatnoise: uncorrelated noisefractal-md: fractal generation using the midpoint displacement algorithmfractal-ds: fractal generation using the diamond-square algorithmThese are all very simple algorithms. Hopefully this library will accumulate more, and better, techniques, along with mesh optimisation and texturing support.