tessellation

Crates.iotessellation
lib.rstessellation
version0.8.2
sourcesrc
created_at2018-05-06 07:02:07.327659
updated_at2020-10-19 14:23:29.685691
description3d tessellation library.
homepage
repositoryhttps://github.com/hmeyer/tessellation
max_upload_size
id63965
size93,150
Henning Meyer (hmeyer)

documentation

README

tessellation

Build Status Codecov Cargo License: Apache-2.0 License: MIT Downloads

Tessellation is a library for 3d tessellation, e.g. it will create a set of triangles from any implicit function of volume. Tessellation implements Manifold Dual Contouring.

Examples

Create a unit sphere and tessellate it:

use nalgebra as na;
//!
struct UnitSphere {
  bbox : tessellation::BoundingBox<f64>
}
//!
impl UnitSphere {
  fn new() -> UnitSphere {
    UnitSphere {
      bbox: tessellation::BoundingBox::new(&na::Point3::new(-1., -1., -1.),
                                           &na::Point3::new( 1.,  1.,  1.)) }
  }
}

impl tessellation::ImplicitFunction<f64> for UnitSphere {
   fn bbox(&self) -> &tessellation::BoundingBox<f64> {
     &self.bbox
   }
  fn value(&self, p: &na::Point3<f64>) -> f64 {
    return na::Vector3::new(p.x, p.y, p.z).norm() - 1.0;
  }
  fn normal(&self, p: &na::Point3<f64>) -> na::Vector3<f64> {
    return na::Vector3::new(p.x, p.y, p.z).normalize();
  }
}

let sphere = UnitSphere::new();
let mut mdc =  tessellation::ManifoldDualContouring::new(&sphere, 0.2, 0.1);
let triangles = mdc.tessellate().unwrap();

License

Licensed under either of Apache License, Version 2.0 or MIT license at your option.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in this crate by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.
Commit count: 334

cargo fmt