thallium

Crates.iothallium
lib.rsthallium
version0.6.6
sourcesrc
created_at2022-11-12 04:29:53.054922
updated_at2024-04-03 05:58:52.688025
descriptionA basic game engine
homepage
repositoryhttps://github.com/HomelikeBrick42/Thallium
max_upload_size
id713415
size4,883
(HomelikeBrick42)

documentation

README

thallium

Latest Version Rust Documentation GitHub license

A basic game engine that ive been working on

Example code

use thallium::ecs::{App, Component, Entities, Query, Ref, RefMut, SystemSet};

#[derive(Component)]
struct Person {
    name: String,
    age: i32,
}

let mut app = App::new();

let person1 = app.create_entity();
app.add_component(person1, Person {
    name: "Alice".into(),
    age: 23,
});

let person2 = app.create_entity();
app.add_component(person2, Person {
    name: "Bob".into(),
    age: 25,
});

// create a system set that prints all people
let mut print_people = SystemSet::new();
print_people.register_system(|q: Query<Ref<Person>>| {
    for (_, person) in q.iter() {
        println!("'{}' is {} years old", person.name, person.age);
    }
});

// print out all the people
// should print:
//
// 'Alice' is 23 years old
// 'Bob' is 25 years old
app.run(&mut print_people);

// increment the ages of all people
app.run(|mut q: Query<RefMut<Person>>| {
    for (_, mut person) in q.iter_mut() {
        person.age += 1;
    }
});

// another way to increment the ages of all people would be
app.run(|entities: Entities<'_>, mut q: Query<RefMut<Person>>| {
    for entity in entities.iter() {
        if let Some(mut person) = q.get_mut(entity) {
            person.age += 1;
        }
    }
});

// print out all the people again
// should print:
//
// 'Alice' is 25 years old
// 'Bob' is 27 years old
app.run(&mut print_people);
Commit count: 88

cargo fmt