tictactoe_menace_s

Crates.iotictactoe_menace_s
lib.rstictactoe_menace_s
version1.0.0-alpha.7
sourcesrc
created_at2023-01-20 22:01:48.037955
updated_at2023-01-20 22:01:48.037955
descriptionTic Tac Toe game with a Menace AI
homepagehttps://aliimami.com/ttt_menace
repositoryhttps://github.com/AliSajid/tictactoe
max_upload_size
id763787
size12,864
Ali Sajid Imami (AliSajid)

documentation

https://docs.rs/crate/ttt_menace

README

Tic Tac Toe - MENACE Edition

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This is a toy project to create a Tic Tac Toe game that can be played by any two players. The ultimate intention here is to create the game in such a way that it can be played by a human and a computer. The computer will be using the MENACE algorithm to learn how to play the game.

Builds

Platform Rust Version Status
Linux stable
beta
nightly
MSRV (1.64.0)
Ubuntu x Stable Rust
Ubuntu x Beta Rust
Ubuntu x Nightly Rust
Ubuntu x MSRV Rust
Windows stable
beta
nightly
MSRV (1.64.0)
macos x Stable Rust
macos x Beta Rust
macos x Nightly Rust
macos x MSRV Rust
macOS stable
beta
nightly
MSRV (1.64.0)
Windows x Stable Rust
Windows x Beta Rust
Windows x Nightly Rust
Windows x MSRV Rust

MENACE

Machine Educable Noughts and Crosses Engine (MENACE) is one of the first implementations of a mchine learning system. It was developed by Donald Michie in 1961. The original system was developed using a stack of matchboxes over a period of time and was called Matchbox Educable Noughts and Crosses Engine (MENACE).

This was one of the first systems to use reinforcement learning to learn how to play a game and the first to prove that a machine could learn how to play a game without being explicitly programmed to do so.

The classical MENACE system consisted of 304 matchboxes. Each matchbox represented a possible state of the game. Each matchbox had a number of beads inside, with the number and color of beads representing the next move to be made. The system would play a game of Tic Tac Toe and keep track of the moves made throughout the game. Afterwards, depending on the result of the game (win, lose, draw), the system would either be "rewarded" or "punished" by adding or removing beads from the matchboxes. The system would then play another game and repeat the process.

More information on MENACE can be found here.

Project Structure

This project uses Cargo's workspace feature to organize the project into multiple crates. The following is a brief description of each crate:

  • tttm: This is a binary crate tasked with actually running the game. This crate is planned to host the player interactions with the GUI or TUI, as it progresses.
  • lib_ttt: This is a library crate that contains the core logic of the game. This crate is responsible for the game logic, the game state, and the game rules.
  • lib_player: This is a library crate that serves two purposes. First, it provides a common interface for the different types of players that can be plugged into the game. Second, it provides a basic implementation for a human player.
  • lib_menace_c: This is a library crate that implements the MENACE-C system. The implementation of this system is based on the interface defined in lib_player.
  • lib_menace_s: This is a library crate that implements the MENACE-S system. The implementation of this system is based on the interface defined in lib_player.

MENACE Implementation

Since MENACE was originally designed to not require a computer, we have to make certain adjustments in adapting the Matchbox-based system to a computer-based system. We will follow the following principles in our implementation:

  • The matchboxes will be represented by a 2D array of u8 values. Each value will represent the number of beads in the matchbox.
  • We will use a HashMap to store the state of the game. The key will be a string representation of the board state and the value will be the index of the matchbox in the 2D array.

Additionally, the original MENACE implementation used a manually curated list of possible game states that treated the rotationally symmetrical board states as equivalent. Since we are not constrained by the number of virtual matchboxes, we will be implementing the MENACE system in two flavors:

  1. MENACE-C: This will be the classic MENACE system that treats the rotationally symmetrical board states as equivalent.
  2. MENACE-S: This will be the MENACE system that treats the rotationally symmetrical board states as distinct.

Roadmap

The project is currently in the early stages of development. The following is a list of features that will be implemented in the future:

Contributing

Contributions to the project are welcome. Please see the Contributing Guidelines for more information.

This project is Gitpod-enabled. You can use Gitpod to contribute to the project without having to install any dependencies on your local machine. Simply click on the button below to start a Gitpod workspace.

Open in Gitpod

License

This project is dual-licensed under the MIT License and the Apache License (Version 2.0).

Code of Conduct

This project adheres to the Contributor Covenant Code of Conduct. By participating, you are expected to uphold this code.

Acknowledgements

This project would not be possible without the efforts of the Rust Community for outreach and training.

I would specifically mention the following people and projects:

  • Chris Krycho and the New Rustacean Podcast.
  • Bogdan Pshonyak and the Let's Get Rusty YouTube Channel.
  • Tris Oaten (NAMTAO) and his No Boilerplate YouTube Channel.
  • My loving family for their support and encouragement.
Commit count: 86

cargo fmt