Crates.io | tinybvh-rs |
lib.rs | tinybvh-rs |
version | 0.1.0-beta.2 |
source | src |
created_at | 2024-12-15 14:43:12.660978+00 |
updated_at | 2025-01-03 23:17:37.983726+00 |
description | Rust wrapper for tinybvh |
homepage | |
repository | https://github.com/DavidPeicho/tinybvh-rs |
max_upload_size | |
id | 1484183 |
size | 284,274 |
Rust wrapper for tinybvh.
Provides BVH (Bounding Volume Hierarchy) construction and intersection:
BVH
], [BVH4
], [CWBVH
]For more information about each layout: tinybvh.
use tinybvh_rs::{Intersector, Ray};
let primitives = vec![
[-2.0, 1.0, -1.0, 0.0], //
[-1.0, 1.0, -1.0, 0.0], // Left triangle
[-2.0, 0.0, -1.0, 0.0], //
[2.0, 1.0, -1.0, 0.0], //
[2.0, 0.0, -1.0, 0.0], // Right triangle
[1.0, 0.0, -1.0, 0.0], //
];
let bvh = wald::BVH::new(&primitives);
// No intersection, ray pass between the primitives
let mut ray = Ray::new([0.0, 0.0, 0.0], [0.0, 0.0, -1.0]);
bvh.intersect(&mut ray);
println!("Hit distance: {}", ray.hit.t); // 1e30
// Intersects left primitive
let mut ray = Ray::new([-1.5, 0.5, 0.0], [0.0, 0.0, -1.0]);
bvh.intersect(&mut ray);
println!("Hit distance & primtive: {} / {}", ray.hit.t, ray.hit.prim); // 1.0 / 0
// Intersects right primitive
let mut ray = Ray::new([1.5, 0.45, 0.0], [0.0, 0.0, -1.0]);
bvh.intersect(&mut ray);
println!("Hit distance & primtive: {} / {}", ray.hit.t, ray.hit.prim); // 1.0 / 1
If the vertices position are strided (located in a Vertex
struct for instance),
you can enable the strided
feature and use:
use tinybvh_rs::{Intersector, Ray};
#[repr(C)]
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
struct Vertex {
position: [f32; 4],
normal: [f32; 3],
}
let vertices = [
Vertex {
position: [-1.0, 1.0, -1.0, 0.0],
normal: [0.0, 0.0, 1.0]
},
Vertex {
position: [-0.5, 1.0, -1.0, 0.0],
normal: [0.0, 0.0, 1.0]
},
Vertex {
position: [-1.0, 0.0, -1.0, 0.0],
normal: [0.0, 0.0, 1.0]
},
];
let positions = pas::slice_attr!(vertices, [0].position);
let bvh = wald::BVH::new_strided(&positions);