tm-interpreter

Crates.iotm-interpreter
lib.rstm-interpreter
version0.1.0
sourcesrc
created_at2022-04-28 00:07:59.498097
updated_at2022-04-28 00:07:59.498097
descriptionA program to simulate a turing machine
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repository
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id576498
size52,306
Matthis Kälble (matthis-k)

documentation

README

Goal

A simple way to simulate a turing machine.

Usage

tm-interpreter <path-to-tm> [OPTIONS]
[OPTIONS]: -v -> verbose mode (prints the TM step by step)

How to define a TM

In a file. For example:

A Turing machine that accepts if the input is divisible by 3
alphabet: 0123456789
tape: 14526
tape_offset: 0
start_state: S0
accepted_states: S0
rule: S0 0369 none r S0
rule: S0 147 none r S1
rule: S0 258 none r S2
rule: S1 0369 none r S1
rule: S1 147 none r S2
rule: S1 258 none r S0
rule: S2 0369 none r S2
rule: S2 147 none r S0
rule: S2 258 none r S1

Let's break that down: The basic structure is: keyword: <values>. Any line that does not match this will be ignored.

Alphabet

Sets the alphabet to be used, here all possible characters are digits.

alphabet: 0123456789

Tape

Sets the input word.

tape: 14526

Tape Offset

Defines where the tape starts. An offset of 3 would shift the tape 3 characters to the LEFT(for example if you want to write an oracle to the left of the head, the offset yould be the length of that oracle)

tape_offset: 0

States

To control a turing machine a state pattern is used.
Here we do not need a complete definition of all possible states, as a starting state and all state transitions (I will refer to them as rules) are sufficient.
A state is unambiguously defined by its name.

Start state

In which state the TM starts.

starting_state: S0

Accepting States

Defines which states are accepting end states. If there are multiple ones they are separated by a space like so S0 S1.

accepted_states: S0

Rules (state transition)

A rule consists of 5 things.

  • The state the rule is 'active' in
  • On what it reads
  • What does it write
  • Where it moves after
  • The next State

The first 2 are conditions to be met, the last 3 are actions that are taken if those conditions are met. Generally speaking it is: rule: <in-state> <read-condition> <write-action> <head_movement> <next-state>, where:
states are just a String
<read-condition> is one of the following:

  • any -> if any character is written on the tape at the heads position
  • empty -> if there is character at the head
  • 12345 -> if this contains the character at the head (this would rule would apply for [1-5])

<write-action> is one of:

  • none -> leave it as is
  • delete -> erase the current char
  • a (a single char) -> write a

<movement> is any singular char, l moves to left, r to right, the rest stays in place.

rule: S1 258 none r S0
      ^^^^^^ if in state S1 and read 2, 5 or 8
             ^^^^^^^^^^ then leave the tape as is, move to the right and switch to state S0
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