A library for converting toml
to a table.
It uses tabled
as a rendering backend.
Get started
The library supports 2 modes for a table embeded and collapsed.
It also provides with a list of options to modify the table, such as style, alignment, padding and more.
You can change an orientation of a table
and array
via Orientation
.
You'll find to examples for the modes bellow.
Usage
Add the library to a dependency list.
[dependencies]
toml_to_table = "0.1.0"
Example (embeded) |
Result |
let data = r#"
[materials]
metal = { reflectivity = 1.0 }
plastic = { reflectivity = 0.5 }
[[entities]]
name = "hero"
material = "metal"
[[entities]]
name = "monster"
material = "plastic"
"#;
let scene = toml::from_str(data).unwrap();
let table = toml_to_table::to_string(&scene);
println!("{}", table);
|
+-----------+----------------------------------------+
| entities | +--------------------------+ |
| | | +----------+---------+ | |
| | | | material | metal | | |
| | | +----------+---------+ | |
| | | | name | hero | | |
| | | +----------+---------+ | |
| | +--------------------------+ |
| | | +----------+-----------+ | |
| | | | material | plastic | | |
| | | +----------+-----------+ | |
| | | | name | monster | | |
| | | +----------+-----------+ | |
| | +--------------------------+ |
+-----------+----------------------------------------+
| materials | +---------+--------------------------+ |
| | | metal | +--------------+-----+ | |
| | | | | reflectivity | 1 | | |
| | | | +--------------+-----+ | |
| | +---------+--------------------------+ |
| | | plastic | +--------------+-------+ | |
| | | | | reflectivity | 0.5 | | |
| | | | +--------------+-------+ | |
| | +---------+--------------------------+ |
+-----------+----------------------------------------+
|
Example (collapsed) |
Result |
use toml_to_table::TomlTable;
use tabled::settings::Style;
let data = r#"
[materials]
metal = { reflectivity = 1.0 }
plastic = { reflectivity = 0.5 }
[[entities]]
name = "hero"
material = "metal"
[[entities]]
name = "monster"
material = "plastic"
"#;
let scene = toml::from_str(data).unwrap();
let table = TomlTable::new(&scene)
.collapse()
.with(Style::extended())
.to_string();
println!("{table}");
|
╔═══════════╦══════════╦═══════════════════╗
║ entities ║ material ║ metal ║
║ ╠══════════╬═══════════════════╣
║ ║ name ║ hero ║
║ ╠══════════╬═══════════════════╣
║ ║ material ║ plastic ║
║ ╠══════════╬═══════════════════╣
║ ║ name ║ monster ║
╠═══════════╬═════════╦╩═════════════╦═════╣
║ materials ║ metal ║ reflectivity ║ 1 ║
║ ╠═════════╬══════════════╬═════╣
║ ║ plastic ║ reflectivity ║ 0.5 ║
╚═══════════╩═════════╩══════════════╩═════╝
Commit count: 1166
cargo fmt
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