tower-abci

Crates.iotower-abci
lib.rstower-abci
version0.18.0
sourcesrc
created_at2022-12-05 22:09:40.167839
updated_at2024-11-18 21:18:57.971492
descriptionA `tower`-based interface to Tendermint's ABCI
homepagehttps://github.com/penumbra-zone/tower-abci
repositoryhttps://github.com/penumbra-zone/tower-abci
max_upload_size
id730614
size162,601
(penumbot)

documentation

https://docs.rs/tower-abci

README

An interface for ABCI built on Tower's Service abstraction.

ABCI is the interface between Tendermint (a consensus engine for BFT replication of a state machine), and an arbitrary application (the state machine to be replicated). The ABCI interface consists of a set of requests and responses the consensus engine makes to drive the application state. Tower is a library of modular components for building networking clients and servers. Tower defines a core abstraction, the Service trait, which represents an asynchronous function with backpressure, and then provides combinators that allow generic composition of additional behavior, e.g., timeouts, buffering, load-shedding, rate-limiting, instrumentation, etc.

This crate uses Tower to define an asynchronous ABCI interface. It has two parts:

  1. An ABCI server, which listens for connections and forwards ABCI requests to one of four user-provided Services, each responsible for processing one category of requests (consensus, mempool, info, or snapshot).

  2. Middleware that splits a single Service implementing all of ABCI into four cloneable component services, each implementing one category of requests. The component services use message-passing to share access to the main service, which processes requests with the following category-based prioritization:

    1. ConsensusRequests sent to the Consensus service;
    2. MempoolRequests sent to the Mempool service;
    3. SnapshotRequests sent to the Snapshot service;
    4. InfoRequests sent to the Info service.

Because the ABCI server takes one service per category, users can apply Tower layers to the services they pass to the ABCI Server to add category-specific behavior, such as load-shedding, buffering, etc.

These parts can be combined in different ways to provide different points on the tradeoff curve between implementation complexity and performance:

  1. At the lowest level of complexity, application developers can implement an ABCI application entirely synchronously. To do this, they implement Service<Request> so that Service::call performs request processing and returns a ready future. Then they use split::service to create four component services that share access to their application, and use those to construct the ABCI Server. The application developer does not need to manage synchronization of shared state between different clones of their application, because there is only one copy of their application.

  2. At the next level of complexity, application developers can implement an ABCI application partially synchronously. As before, they implement Service<Request> to create a single ABCI application, but instead of processing all requests in the body of Service::call, they can defer processing of some requests by immediately returning a future that will be executed on the caller's task. Although all requests are still received by the application task, not all request processing needs to happen on the application task. At this level the developer must pay closer attention to utilising Tower layers to control the concurrency of the individual services mentioned above. In particular the Consensus service should be wrapped with ServiceBuilder::concurrency_limit of 1 to avoid a potential reordering of consensus message effects caused by concurrent execution, as well as ServiceBuilder::buffer to avoid any deadlocks in message handling in Connection due to the limited concurrency.

  3. At the highest level of complexity, application developers can implement multiple distinct Services and manually control synchronization of shared state between them, then use these to construct the ABCI Server.

Because these use the same interfaces in different ways, application developers can move gradually along this curve according to their performance requirements, starting with a synchronous application, then refactoring it to do some processing asynchronously, then doing more processing asynchronously, then splitting out one standalone service, then using entirely distinct services, etc.

Commit count: 69

cargo fmt