| Crates.io | transforms |
| lib.rs | transforms |
| version | 1.1.1 |
| created_at | 2024-10-04 13:16:57.865294+00 |
| updated_at | 2026-01-22 20:17:11.168388+00 |
| description | A transform library to track reference frames and provide transforms between them. |
| homepage | |
| repository | https://github.com/deniz-hofmeister/transforms |
| max_upload_size | |
| id | 1396538 |
| size | 196,772 |
A fast, middleware-independent coordinate transform library for Rust.
transforms is a pure Rust library for managing coordinate transformations between different reference frames. It is designed for robotics and computer vision applications where tracking spatial relationships between sensors, actuators, and world coordinates is essential.
Key characteristics:
no_std compatible: Works in embedded and resource-constrained environments.#![forbid(unsafe_code)] throughout.t=0 are treated as static and bypass time-based lookups.std feature) or manual cleanup (for no_std).BTreeMap storage.Add to your Cargo.toml:
[dependencies]
transforms = "1.1.1"
| Feature | Default | Description |
|---|---|---|
std |
Yes | Enables automatic buffer cleanup and Timestamp::now() |
For no_std environments:
[dependencies]
transforms = { version = "1.1.1", default-features = false }
use core::time::Duration;
use transforms::{
geometry::{Quaternion, Transform, Vector3},
time::Timestamp,
Registry,
};
fn main() -> Result<(), Box<dyn std::error::Error>> {
// Create a registry with 60-second transform buffer
let mut registry = Registry::new(Duration::from_secs(60));
let timestamp = Timestamp::now();
// Define a transform: sensor is 1 meter along X-axis from base
let transform = Transform {
translation: Vector3::new(1.0, 0.0, 0.0),
rotation: Quaternion::identity(),
timestamp,
parent: "base".into(),
child: "sensor".into(),
};
// Add and retrieve the transform
registry.add_transform(transform);
let result = registry.get_transform("base", "sensor", timestamp)?;
println!("Transform: {:?}", result);
Ok(())
}
The library is organized around three core components:
┌─────────────────────────────────────────────────────────┐
│ Registry │
│ ┌─────────────────────────────────────────────────┐ │
│ │ HashMap<child_frame, Buffer> │ │
│ │ ┌─────────────┐ ┌─────────────┐ │ │
│ │ │ Buffer "b" │ │ Buffer "c" │ ... │ │
│ │ │ parent: "a" │ │ parent: "b" │ │ │
│ │ │ ┌─────────┐ │ │ ┌─────────┐ │ │ │
│ │ │ │Transform│ │ │ │Transform│ │ │ │
│ │ │ │ @ t=0 │ │ │ │ @ t=1 │ │ │ │
│ │ │ │Transform│ │ │ │Transform│ │ │ │
│ │ │ │ @ t=1 │ │ │ │ @ t=2 │ │ │ │
│ │ │ └─────────┘ │ │ └─────────┘ │ │ │
│ │ └─────────────┘ └─────────────┘ │ │
│ └─────────────────────────────────────────────────┘ │
└─────────────────────────────────────────────────────────┘
The main interface for managing transforms. It stores Buffer instances (one per child frame) and handles:
std feature)Time-indexed storage for transforms between a specific child-parent frame pair. Uses a BTreeMap<Timestamp, Transform> for O(log n) lookups with automatic interpolation for timestamps between stored values.
The core data structure representing a rigid body transformation:
pub struct Transform {
pub translation: Vector3, // Position offset (x, y, z)
pub rotation: Quaternion, // Orientation (w, x, y, z)
pub timestamp: Timestamp, // When this transform is valid
pub parent: String, // Destination frame
pub child: String, // Source frame
}
Implement this trait on your own types to make them transformable:
pub trait Transformable {
fn transform(&mut self, transform: &Transform) -> Result<(), TransformError>;
}
The library provides a Point type as a reference implementation.
Static transforms (timestamp = 0) are ideal for fixed relationships like sensor mounts:
// Static transform: camera mount position (never changes)
let camera_mount = Transform {
translation: Vector3::new(0.1, 0.0, 0.5),
rotation: Quaternion::identity(),
timestamp: Timestamp::zero(), // Static!
parent: "base".into(),
child: "camera".into(),
};
// Dynamic transform: robot position (changes over time)
let robot_position = Transform {
translation: Vector3::new(x, y, 0.0),
rotation: Quaternion::identity(),
timestamp: Timestamp::now(),
parent: "map".into(),
child: "base".into(),
};
Query transforms between frames that aren't directly connected:
// Add transforms: map -> base -> arm -> gripper
registry.add_transform(map_to_base);
registry.add_transform(base_to_arm);
registry.add_transform(arm_to_gripper);
// Query: map -> gripper (automatically chains through base and arm)
let result = registry.get_transform("map", "gripper", timestamp)?;
The library automatically traverses the frame tree and composes the necessary transforms.
When querying at a timestamp between two stored transforms, the library interpolates:
// Store transforms at t=0 and t=2
registry.add_transform(transform_at_t0);
registry.add_transform(transform_at_t2);
// Query at t=1: automatically interpolates between t=0 and t=2
let interpolated = registry.get_transform("a", "b", timestamp_at_t1)?;
Transform points between coordinate frames using the Transformable trait:
use transforms::{
geometry::{Point, Quaternion, Transform, Vector3},
time::Timestamp,
Transformable,
};
// Create a point in the camera frame
let mut point = Point {
position: Vector3::new(1.0, 0.0, 0.0),
orientation: Quaternion::identity(),
timestamp: Timestamp::now(),
frame: "camera".into(),
};
// Get transform from camera to base
let transform = registry.get_transform("camera", "base", point.timestamp)?;
// Transform the point (mutates point.frame to "base")
point.transform(&transform)?;
Compute the inverse of a transform:
let base_to_sensor = registry.get_transform("base", "sensor", timestamp)?;
let sensor_to_base = base_to_sensor.inverse()?;
no_std UsageIn no_std environments, you must manually manage buffer cleanup:
use transforms::{
geometry::{Quaternion, Transform, Vector3},
time::Timestamp,
Registry,
};
use core::time::Duration;
// Create registry (no max_age parameter in no_std)
let mut registry = Registry::new();
// Create timestamp manually (no Timestamp::now() in no_std)
let timestamp = (Timestamp::zero() + Duration::from_secs(100)).unwrap();
let transform = Transform {
translation: Vector3::new(1.0, 0.0, 0.0),
rotation: Quaternion::identity(),
timestamp,
parent: "a".into(),
child: "b".into(),
};
registry.add_transform(transform);
// Manual cleanup required in no_std
let cutoff = (Timestamp::zero() + Duration::from_secs(50)).unwrap();
registry.delete_transforms_before(cutoff);
For multi-threaded applications, wrap the registry in appropriate synchronization primitives:
use std::sync::Arc;
use tokio::sync::Mutex;
let registry = Arc::new(Mutex::new(Registry::new(Duration::from_secs(60))));
// Writer task
let registry_writer = registry.clone();
tokio::spawn(async move {
let mut r = registry_writer.lock().await;
r.add_transform(transform);
});
// Reader task
let registry_reader = registry.clone();
tokio::spawn(async move {
let r = registry_reader.lock().await;
let result = r.get_transform("a", "b", timestamp);
});
This library draws inspiration from ROS2's tf2 (Transform Framework 2), solving the same fundamental problem of coordinate frame tracking. Here's how they compare:
| Concept | Description |
|---|---|
| Frame Tree | Both maintain parent-child relationships between coordinate frames |
| Time Buffering | Both store transforms over time for historical lookups |
| Interpolation | Both interpolate between transforms for intermediate timestamps |
| Transform Chaining | Both compute transforms between non-adjacent frames automatically |
| Static Transforms | Both support transforms that don't change over time |
| Aspect | ROS2 tf2 | transforms |
|---|---|---|
| Distribution | Distributed across nodes via DDS | Single-process, local only |
| Middleware | Tightly coupled to ROS2/DDS | None - completely standalone |
| Language | C++ with Python/other bindings | Pure Rust |
no_std |
Not supported | Fully supported |
| Async Pattern | waitForTransform() with callbacks |
Synchronous (user manages async) |
| Error Handling | C++ exceptions | Rust Result types |
| Buffer Default | 10 seconds | User-configured |
| Cleanup | Automatic background process | Automatic (std) or manual (no_std) |
A core design principle of this library is middleware independence. Unlike tf2, which is deeply integrated with ROS2's DDS-based communication layer, this library has zero middleware dependencies.
This means:
no_std environments with minimal footprintThis design makes the library suitable for:
BTreeMap indexed by timestampstd feature)Benchmarks are available in the benches/ directory. Run with:
cargo bench
This library intentionally limits its scope to rigid body transformations (translation and rotation). The following are explicitly not supported:
This focused scope keeps the library fast, predictable, and specialized for robotics applications. For more general transformation needs, consider a linear algebra or computer graphics library.
// std feature
pub fn new(max_age: Duration) -> Self
// no_std
pub fn new() -> Self
pub fn add_transform(&mut self, transform: Transform)
pub fn get_transform(&mut self, from: &str, to: &str, timestamp: Timestamp) -> Result<Transform, TransformError>
pub fn delete_transforms_before(&mut self, timestamp: Timestamp)
| Type | Description |
|---|---|
Transform |
Rigid body transformation (translation + rotation + timestamp + frames) |
Vector3 |
3D vector with x, y, z components (f64) |
Quaternion |
Unit quaternion for rotations with w, x, y, z components (f64) |
Timestamp |
Time representation in nanoseconds (u128) |
Point |
Example transformable type with position, orientation, timestamp, frame |
For complete API documentation, see docs.rs/transforms.
The examples/ directory contains complete working examples:
| Example | Description |
|---|---|
std_minimal.rs |
Basic async usage with Tokio |
std_full.rs |
Complete feature demonstration |
no_std_minimal.rs |
Minimal no_std usage |
no_std_full.rs |
Full no_std features with manual cleanup |
Run examples with:
cargo run --example std_full
cargo run --example no_std_minimal --no-default-features
Contributions are welcome! Please feel free to submit issues, feature requests, or pull requests.
This project is licensed under the MIT License - see the LICENSE file for details.