tree-sitter-sol

Crates.iotree-sitter-sol
lib.rstree-sitter-sol
version0.0.1
sourcesrc
created_at2024-05-30 21:32:50.742616
updated_at2024-05-30 21:32:50.742616
descriptionSol grammar for tree-sitter
homepage
repositoryhttps://github.com/tree-sitter/tree-sitter-aster
max_upload_size
id1257287
size755,965
Pedro Braga (mrpedrobraga)

documentation

README

Sol ☀️

[!WARNING] Sol is current in early development and is not available for usage yet.

Sol is a data/markup/scripting language for applications and assets. Being text-based, you can check .sol into version control, and being backend-agnostic means you can port assets across engines and implementations. Sol itself is highly portable -- it's written in Rust and only requires providing implementations for external symbols you define.

Features

Sol comes with many language features, from contract definitions to full-on programming.

Models

You can define type safe models...

model Item
  field name                : text
  field usage_count         : text
  field consume_when_used   : truth
  field on_use              : Action
end

...and them implement them on another file.

impl Item

name = "Hamburger"
usage_count = 1
consume_when_used = yes

action on_use
  * You eat the {name}.
  * It tastes like cardboard.
  player.stats.heal(HP, 10)
  * Restored 10HP!
end

Dialogs

Notably, Sol has builtin support for dialogues, making for a beautiful cutscene format, that looks like a screen play.

use game::chapter_1::RETURNED_TO_SCHOOL

scene "School Entrance"
  with player do
    .move(10, 20)
    .look_at(Alexander)
  end

  [Alexander smiling]
  - Welcome back, dude? How have you been?
  wait(2.0 seconds)
  [& guilty]
  - Not much for talking, huh...
  - Um... by the way... eh...
  - Sorry for back there... when I... um... abandoned you...
  [& smiling]
  - No hard feelings, right?

  [Player]
  - *sigh*...

  set RETURNED_TO_SCHOOL
end

Facts

Sol allows defining typed algebraic facts that help you ensure your game is in a valid state.

let chapter1 : some {
  SCHOOL_BEGGINING,
  DUNGEON_1 : some {
    PART_1,
    PART_2,
    PART_3 : all {
      BOSS_STATUS: either {
        BEFORE_BOSS,
        AFTER_BOSS : all {
          death_count : i32,
          used_violence : truth,
        }
      },
      SECRET_PUZZLE_STATUS: {
        UNDISCOVERED,
        UNFINISHED,
        COMPLETED_N_TIMES : i32
      },
    },
  },
  RETURNED_TO_SCHOOL,
}

A fact is a model, and a save file is an implementation of a fact model. By using Sol, saving and loading is effortless and fast.

Installing

Not available yet.

Contributing

Not available yet.

Commit count: 0

cargo fmt