Crates.io | triple_buffer |
lib.rs | triple_buffer |
version | 8.0.0 |
source | src |
created_at | 2017-03-09 10:17:02.287623 |
updated_at | 2024-06-21 12:02:05.804784 |
description | An implementation of triple buffering, useful for sharing frequently updated data between threads |
homepage | |
repository | https://github.com/HadrienG2/triple-buffer |
max_upload_size | |
id | 8895 |
size | 85,290 |
This is an implementation of triple buffering written in Rust. You may find it useful for the following class of thread synchronization problems:
The simplest way to use it is as follows:
// Create a triple buffer
use triple_buffer::triple_buffer;
let (mut buf_input, mut buf_output) = triple_buffer(&0);
// The producer thread can move a value into the buffer at any time
let producer = std::thread::spawn(move || buf_input.write(42));
// The consumer thread can read the latest value at any time
let consumer = std::thread::spawn(move || {
let latest = buf_output.read();
assert!(*latest == 42 || *latest == 0);
});
In situations where moving the original value away and being unable to modify it on the consumer's side is too costly, such as if creating a new value involves dynamic memory allocation, you can use a lower-level API which allows you to access the producer and consumer's buffers in place and to precisely control when updates are propagated:
// Create and split a triple buffer
use triple_buffer::triple_buffer;
let (mut buf_input, mut buf_output) = triple_buffer(&String::with_capacity(42));
// Mutate the input buffer in place
{
// Acquire a reference to the input buffer
let input = buf_input.input_buffer();
// In general, you don't know what's inside of the buffer, so you should
// always reset the value before use (this is a type-specific process).
input.clear();
// Perform an in-place update
input.push_str("Hello, ");
}
// Publish the above input buffer update
buf_input.publish();
// Manually fetch the buffer update from the consumer interface
buf_output.update();
// Acquire a mutable reference to the output buffer
let output = buf_output.output_buffer();
// Post-process the output value before use
output.push_str("world!");
Compared to a mutex:
Compared to the read-copy-update (RCU) primitive from the Linux kernel:
Compared to sending the updates on a message queue:
In short, triple buffering is what you're after in scenarios where a shared memory location is updated frequently by a single writer, read by a single reader who only wants the latest version, and you can spare some RAM.
If you need multiple producers, look somewhere else
If you need multiple consumers, you may be interested in my related "SPMC buffer" work, which basically extends triple buffering to multiple consumers
If you can't tolerate the RAM overhead or want to update the data in place, try a Mutex instead (or possibly an RWLock)
If the shared value is updated very rarely (e.g. every second), try an RCU
If the consumer must get every update, try a message queue
By running the tests, of course! Which is unfortunately currently harder than I'd like it to be.
First of all, we have sequential tests, which are very thorough but obviously do not check the lock-free/synchronization part. You run them as follows:
$ cargo test
Then we have concurrent tests where, for example, a reader thread continuously observes the values from a rate-limited writer thread, and makes sure that he can see every single update without any incorrect value slipping in the middle.
These tests are more important, but also harder to run because one must first check some assumptions:
Taking this and the relatively long run time (~10-20 s) into account, the concurrent tests are ignored by default. To run them, make sure nothing is eating CPU in the background and do:
$ cargo test --release -- --ignored --nocapture --test-threads=1
Finally, we have benchmarks, which allow you to test how well the code is
performing on your machine. We are now using criterion
for said benchmarks,
which seems that to run them, you can simply do:
$ cargo install cargo-criterion
$ cargo criterion
These benchmarks exercise the worst-case scenario of u8
payloads, where
synchronization overhead dominates as the cost of reading and writing the
actual data is only 1 cycle. In real-world use cases, you will spend more time
updating buffers and less time synchronizing them.
However, due to the artificial nature of microbenchmarking, the benchmarks must exercise two scenarios which are respectively overly optimistic and overly pessimistic:
triple-buffer
specific overhead here. All you need to do is to
ensure that when comparing against another synchronization primitive, that
primitive is benchmarked in a similar way.triple-buffer
.Therefore, consider these benchmarks' timings as orders of magnitude of the best
and the worst that you can expect from triple-buffer
, where actual performance
will be somewhere inbetween these two numbers depending on your workload.
On an Intel Core i3-3220 CPU @ 3.30GHz, typical results are as follows:
Clean read: 0.9 ns
Write: 6.9 ns
Write + dirty read: 19.6 ns
Dirty read (estimated): 12.7 ns
Contended write: 60.8 ns
Contended read: 59.2 ns
This crate is distributed under the terms of the MPLv2 license. See the LICENSE file for details.
More relaxed licensing (Apache, MIT, BSD...) may also be negociated, in exchange of a financial contribution. Contact me for details at knights_of_ni AT gmx DOTCOM.