Crates.io | type_erased_vec |
lib.rs | type_erased_vec |
version | 0.2.0 |
source | src |
created_at | 2021-12-16 09:54:42.693304 |
updated_at | 2021-12-21 02:57:34.038915 |
description | A type erased Vec. |
homepage | |
repository | https://github.com/chubei-oppen/type_erased_vec |
max_upload_size | |
id | 499099 |
size | 14,801 |
This crate provides a single struct TypeErasedVec, which (as its name says) is a type erased Vec.
When you know what its type is, you can get a slice or Vec back using TypeErasedVec::get or TypeErasedVec::get_mut.
When communicating with a world outside Rust (GPU for example), it often wants a raw buffer and some kind of type descriptor.
There were two options for expressing this in Rust:
Vec<u8>
+ type descriptor.Vec<T>
.The first option is not attractive because Vec<u8>
cannot be safely used as Vec<T>
, hence we lose the ability of modifying the buffer.
The second option makes all types holding that buffer generic over T
, which is not feasible when T
must be determined at runtime.
For example, buffers can be loaded from a 3D model file on disk, where the file contains type information to be passed to the 3D renderer.
use type_erased_vec::TypeErasedVec;
let mut vec = TypeErasedVec::new::<i32>();
let mut vec_mut = unsafe { vec.get_mut() };
for i in 0..10 {
vec_mut.push(i);
}
assert_eq!(*vec_mut, (0..10).collect::<Vec<_>>());