Crates.io | ux-primitives |
lib.rs | ux-primitives |
version | 0.2.2 |
source | src |
created_at | 2021-02-27 11:38:18.344326 |
updated_at | 2022-06-02 11:05:09.114435 |
description | Graphics Primitives for Angular Rust |
homepage | https://angular-rust.github.io/ux-primitives |
repository | https://github.com/angular-rust/ux-primitives |
max_upload_size | |
id | 361335 |
size | 466,472 |
UX Primitives is a powerful library for working with color and graphics. It is one of the main building blocks of the Angular Rust framework. This library is well organized and easy to use.
The library provides the basic building blocks for creating games and regular applications. It contains behavior definitions for game applications and basic structures.
The basic fundamental entity for graphical applications such as games is color. This library contains sufficient functionality for working with color, including storage, processing and conversion between different color spaces.
It also provides support for multiple color schemes and contains the OpenColor palette for the convenience and higher quality of your applications.
Add UX primitives to your project using Cargo-edit or by editing the Cargo.toml file:
cargo add ux-primitives
use primitives::prelude::*;
use primitives::foundation::{colorschemes::Tetrad, colorspace::HslColor};
fn main() {
// Get Palette Color
let base = color::TEAL_9;
println!("Base color {}", base.to_hex_string());
println!("Lighten {}", base.lighten(10.0).to_hex_string());
println!("Darken {}", base.darken(10.0).to_hex_string());
println!("Hue Adjusted {}", base.adjust_hue(90.).to_hex_string());
println!("Complement {}", base.complement().to_hex_string());
println!("Inverted {}", base.invert().to_hex_string());
println!("Saturated {}", base.saturate(50.).to_hex_string());
println!("Desaturated {}", base.desaturate(50.).to_hex_string());
println!("Grayscale {}", base.grayscale().to_hex_string());
let hsl: HslColor = base.into();
println!("{} {}", base, hsl);
// Generate color scheme
let scheme = Tetrad::new(base);
// You can adjust color scheme parameters before get colors
println!();
for idx in 0..scheme.num_of_colors() {
match scheme.get_color(idx) {
Some(col) => println!("Color: {}", col.to_hex_string()),
None => println!("No color")
}
}
}
UX Primitives contain powerfull palette for easy of use and more professional look for your applications. UX Primitives use the Open Color scheme optimized for UI like font, background, border, etc.
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Angular Rust is a community effort and we welcome all kinds of contributions, big or small, from developers of all backgrounds. We want the Angular Rust community to be a fun and friendly place, so please review our Code of Conduct to learn what behavior will not be tolerated.
Start learning about the framework by helping us improve our documentation. Pull requests which improve test coverage are also very welcome.
Check out the community curated list of awesome things related to Angular Rust / WebAssembly at awesome-angular-rust.
Feel free to drop into our Gitter chatroom or open a new "Question" issue to get help from contributors. Often questions lead to improvements to the ergonomics of the framework, better documentation, and even new features!
After reviewing the Contributing Code Guidelines, check out the "Good First Issues" (they are eager for attention!). Once you find one that interests you, feel free to assign yourself to an issue and don't hesitate to reach out for guidance, the issues vary in complexity.
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Please report all bugs! We are happy to help support developers fix the bugs they find if they are interested and have the time.