Crates.io | valence_world_border |
lib.rs | valence_world_border |
version | 0.2.0-alpha.1+mc.1.20.1 |
source | src |
created_at | 2023-08-11 14:29:46.91209 |
updated_at | 2023-08-11 14:29:46.91209 |
description | World border support for Valence |
homepage | |
repository | https://github.com/valence-rs/valence |
max_upload_size | |
id | 941967 |
size | 10,694 |
Contains the plugin for working with Minecraft's world border.
To enable world border functionality for a layer, insert the [WorldBorderBundle
] component on the layer entity.
Note that the layer entity must have the [ChunkLayer
] component for this to work.
use bevy_ecs::prelude::*;
use valence_world_border::*;
fn example_system(mut world_borders: Query<(&mut WorldBorderCenter, &mut WorldBorderLerp)>) {
for (mut center, mut lerp) in &mut world_borders {
// Change the center position of the world border.
center.x = 123.0;
center.z = 456.0;
// Change the diameter of the world border.
// If you want to change the diameter without interpolating, stop after this.
lerp.target_diameter = 100.0;
// Have the world border linearly interpolate its diameter from 50 to 100 over 200 ticks.
// `current_diameter` and `remaining_ticks` will change automatically, but you can modify their values at any time.
lerp.current_diameter = 50.0;
lerp.remaining_ticks = 200;
}
}