vec-dimension-shift

Crates.iovec-dimension-shift
lib.rsvec-dimension-shift
version1.0.1
sourcesrc
created_at2020-08-19 22:01:31.547907
updated_at2020-08-19 22:05:52.085408
descriptionN-Dimension shift features for Vec
homepage
repositoryhttps://github.com/usagi/vec-dimension-shift
max_upload_size
id278422
size27,261
Usagi Ito (usagi)

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githubcrates-iodocs-rs
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Vec Dimension Shift

This crate is an extension for Vec<T> that extends the dimension-shift features.

Note: vec-dimension-shift crate use an unsafe features in the internal details. As an alternative, dimension_shift_buffer is available if you want a more flexible runtime dimension shifting or safe-only implementation.

What's the "dimension shift"?

In basically,

  • Vec<f64> --( Dimension shift, to the 2-dimension! )--> Vec<[f64;2]>
    • Original datum type is f64[f64;1], 2D-shifted datum type is [f64;2].
    • Original datum element type is f64, 2D-shifted datum element type is f64.
    • All datum elements were preserved.
  • Vec<[f64;2]> --( Dimension shift, flatten! )--> Vec<f64>
    • Of course, it's same too.

Implemented features

  1. VecDimensionShift2D, VecDimensionShift2DFlatten and the 2..16-dimension traits for Vec<T>.
  2. make_vec_dimension_shift_n_dimension! macro for make your desired N-dimension traits.

Note: In the default, 2D, 3D, 4D version of VecDimensionShift?D is enabled. Set default-features=false if you don't need these.

Example

[dependencies]
vec-dimension-shift = "*"

Example-1

1D -> 2D -> 1D -> 3D -> 1D, and modify an element:

use vec_dimension_shift::{
 VecDimensionShift2D,
 VecDimensionShift2DFlatten,
 VecDimensionShift3D,
 VecDimensionShift3DFlatten
};

fn d2_and_d3()
{
 let original = vec![0.0, 1.1, 2.2, 3.3, 4.4, 5.5];
 dbg!(&original);

 let mut d2_shifted = original.as_2d_array().unwrap();
 dbg!(&d2_shifted);
 assert_eq!(d2_shifted[0], [0.0, 1.1]);
 assert_eq!(d2_shifted[1], [2.2, 3.3]);
 assert_eq!(d2_shifted[2], [4.4, 5.5]);
 d2_shifted[1][1] = -1.0;

 let flatten = d2_shifted.as_flatten();
 dbg!(&flatten);

 let mut d3_shifted = flatten.as_3d_array().unwrap();
 dbg!(&d3_shifted);
 assert_eq!(d3_shifted[0], [0.0, 1.1, 2.2]);
 assert_eq!(d3_shifted[1], [-1.0, 4.4, 5.5]);
 d3_shifted[1][1] = -2.0;

 let flatten = d3_shifted.as_flatten();
 dbg!(&flatten);

 assert_eq!(flatten, vec![0.0, 1.1, 2.2, -1.0, -2.0, 5.5])
}

Example-2

  1. Make traits just you needs (eg, 2D and 3D)
  2. -> Make 1D * 12-length buffer
  3. -> Shift the dimension to 2D * 6-length buffer
  4. -> Shift the dimension to ( 2D * 3D ) * 2-length buffer
use vec_dimension_shift::make_vec_dimension_shift_n_dimension;

fn n_dimension_macro_generator()
{
 make_vec_dimension_shift_n_dimension! { VecDimensionShift2D, VecDimensionShift2DFlatten, as_2d_array_no_check, to_2d_array_no_check, as_2d_array, to_2d_array, as_2d_array_truncate, to_2d_array_truncate, as_2d_array_padding, to_2d_array_padding, 2 }
 make_vec_dimension_shift_n_dimension! { VecDimensionShift3D, VecDimensionShift3DFlatten, as_3d_array_no_check, to_3d_array_no_check, as_3d_array, to_3d_array, as_3d_array_truncate, to_3d_array_truncate, as_3d_array_padding, to_3d_array_padding, 3 }

 let original = vec![0.0, 1.1, 2.2, 3.3, 4.4, 5.5, 6.6, 7.7, 8.8, 9.9, 10.10, 11.11];
 dbg!(&original);

 let d2 = original.as_2d_array().unwrap();
 assert_eq!(d2[0], [0.0, 1.1]);
 assert_eq!(d2[1], [2.2, 3.3]);
 assert_eq!(d2[2], [4.4, 5.5]);
 assert_eq!(d2[3], [6.6, 7.7]);
 assert_eq!(d2[4], [8.8, 9.9]);
 assert_eq!(d2[5], [10.10, 11.11]);
 dbg!(&d2);

 let d3 = d2.as_3d_array().unwrap();
 assert_eq!(d3[0], [[0.0, 1.1], [2.2, 3.3], [4.4, 5.5]]);
 assert_eq!(d3[1], [[6.6, 7.7], [8.8, 9.9], [10.10, 11.11]]);
 dbg!(&d3);
}

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