Crates.io | vigem-client |
lib.rs | vigem-client |
version | 0.1.4 |
source | src |
created_at | 2021-07-07 16:33:36.801224 |
updated_at | 2022-08-01 19:42:48.076083 |
description | ViGEm client API in pure Rust. |
homepage | |
repository | https://github.com/CasualX/vigem-client |
max_upload_size | |
id | 419934 |
size | 55,468 |
ViGEm is a Virtual Gamepad Emulation Framework. This crate implements a client for the ViGEmBus Driver. The driver must be installed for this library to have any use.
The client is written 100% in Rust, ViGEm's client C library is not used. Of course it must talk to WinAPI which means it's only available for Windows platforms.
Unlike the competition this library provides an optimized, safe and idiomatic interface.
This library is available on crates.io and its documentation on docs.rs.
In your Cargo.toml
add:
[dependencies]
vigem-client = "0.1"
Try this example out: cargo run --example readme
:
use std::{thread, time};
fn main() {
// Connect to the ViGEmBus driver
let client = vigem_client::Client::connect().unwrap();
// Create the virtual controller target
let id = vigem_client::TargetId::XBOX360_WIRED;
let mut target = vigem_client::Xbox360Wired::new(client, id);
// Plugin the virtual controller
target.plugin().unwrap();
// Wait for the virtual controller to be ready to accept updates
target.wait_ready().unwrap();
// The input state of the virtual controller
let mut gamepad = vigem_client::XGamepad {
buttons: vigem_client::XButtons!(UP | RIGHT | LB | A | X),
..Default::default()
};
let start = time::Instant::now();
loop {
let elapsed = start.elapsed().as_secs_f64();
// Play for 10 seconds
if elapsed >= 10.0 {
break;
}
// Spin the left thumb stick in circles
gamepad.thumb_lx = (elapsed.cos() * 30000.0) as i16;
gamepad.thumb_ly = (elapsed.sin() * 30000.0) as i16;
// Spin the right thumb stick in circles
gamepad.thumb_rx = -gamepad.thumb_ly;
gamepad.thumb_ry = gamepad.thumb_lx;
// Twiddle the triggers
gamepad.left_trigger = ((((elapsed * 1.5).sin() * 127.0) as i32) + 127) as u8;
gamepad.right_trigger = ((((elapsed * 1.5).cos() * 127.0) as i32) + 127) as u8;
let _ = target.update(&gamepad);
thread::sleep(time::Duration::from_millis(10));
}
}
Licensed under MIT License, see license.txt.
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, shall be licensed as above, without any additional terms or conditions.