vleue_navigator

Crates.iovleue_navigator
lib.rsvleue_navigator
version
sourcesrc
created_at2024-03-09 16:43:32.892545
updated_at2024-12-09 22:46:52.179039
descriptionNavmesh plugin for Bevy
homepagehttps://github.com/vleue/vleue_navigator
repositoryhttps://github.com/vleue/vleue_navigator
max_upload_size
id1167960
Cargo.toml error:TOML parse error at line 18, column 1 | 18 | autolib = false | ^^^^^^^ unknown field `autolib`, expected one of `name`, `version`, `edition`, `authors`, `description`, `readme`, `license`, `repository`, `homepage`, `documentation`, `build`, `resolver`, `links`, `default-run`, `default_dash_run`, `rust-version`, `rust_dash_version`, `rust_version`, `license-file`, `license_dash_file`, `license_file`, `licenseFile`, `license_capital_file`, `forced-target`, `forced_dash_target`, `autobins`, `autotests`, `autoexamples`, `autobenches`, `publish`, `metadata`, `keywords`, `categories`, `exclude`, `include`
size0
publish (github:vleue:publish)

documentation

https://docs.rs/vleue_navigator

README

Navigation for Bevy with NavMesh

MIT/Apache 2.0 Release Doc Crate

Navigation mesh for Bevy using Polyanya.

map with many points finding their paths

Check out the WASM demos

Usage

From a prebuilt NavMesh

Loading a mesh from a gLTF file, then building a NavMesh from it and using it for getting paths. See gltf.rs and NavMesh::from_bevy_mesh.

From obstacle components

Spawn entities marked as obstacles, create the NavMesh live from them. See auto_navmesh_aabb and NavMeshUpdaterPlugin.

Example videos

Pathfinding many agents.

Parameters for NavMesh generation

Reading list

Pathfinding:

NavMesh building:

To Implement

Bevy Supported Versions

Bevy vleue_navigator avian
0.15 0.11 avian#e23d070e
0.14 0.10 0.1
0.13 0.7 x
Commit count: 137

cargo fmt