Crates.io | vleue_navigator |
lib.rs | vleue_navigator |
version | |
source | src |
created_at | 2024-03-09 16:43:32.892545 |
updated_at | 2024-12-09 22:46:52.179039 |
description | Navmesh plugin for Bevy |
homepage | https://github.com/vleue/vleue_navigator |
repository | https://github.com/vleue/vleue_navigator |
max_upload_size | |
id | 1167960 |
Cargo.toml error: | TOML parse error at line 18, column 1 | 18 | autolib = false | ^^^^^^^ unknown field `autolib`, expected one of `name`, `version`, `edition`, `authors`, `description`, `readme`, `license`, `repository`, `homepage`, `documentation`, `build`, `resolver`, `links`, `default-run`, `default_dash_run`, `rust-version`, `rust_dash_version`, `rust_version`, `license-file`, `license_dash_file`, `license_file`, `licenseFile`, `license_capital_file`, `forced-target`, `forced_dash_target`, `autobins`, `autotests`, `autoexamples`, `autobenches`, `publish`, `metadata`, `keywords`, `categories`, `exclude`, `include` |
size | 0 |
Navigation mesh for Bevy using Polyanya.
Check out the WASM demos
Loading a mesh from a gLTF file, then building a NavMesh
from it and using it for getting paths. See gltf.rs and NavMesh::from_bevy_mesh
.
Spawn entities marked as obstacles, create the NavMesh live from them. See auto_navmesh_aabb and NavMeshUpdaterPlugin
.
Parameters for NavMesh generation
Pathfinding:
NavMesh building:
Line Generalisation by Repeated Elimination of Points: Geometry simplification while keeping the general shape
Constrained Delaunay Triangulation: Building a tri-mesh from edges
Bevy | vleue_navigator | avian |
---|---|---|
0.15 | 0.11 | avian#e23d070e |
0.14 | 0.10 | 0.1 |
0.13 | 0.7 | x |