| Crates.io | voxell_rng |
| lib.rs | voxell_rng |
| version | 0.6.0 |
| created_at | 2024-11-16 03:29:49.965788+00 |
| updated_at | 2025-05-03 05:46:46.631538+00 |
| description | Cheap and dirty thread-local RNGs |
| homepage | |
| repository | https://github.com/paladynee/voxell_rng |
| max_upload_size | |
| id | 1449885 |
| size | 116,216 |
use voxell_rng::prelude::*;
use voxell_rng::time_seeded::TimeSeededXorShift32;
// seeds using os entropy
let mut rng = TimeSeededXorShift32::generate().unwrap();
rng.next_u32();
Use this crate if you need simple random number generators for your project
and you don't want to depend on a big library like rand.
You can seed your RNGs using the system time [voxell_rng::time_seeded] or runtime entropy [voxell_rng::runtime_seeded].
There are 5 RNGs available:
SplitMix64: a 64-bit RNG with 64-bit output used for seeding other RNGsXorShift32: a 32-bit Xorshift RNG with 32-bit outputXorShift128: a 128-bit Xorshift RNG with 64-bit output (Recommended)XoRoShiRo128: a 128-bit XoRoShiRo RNG with 64-bit outputPcg8 through Pcg128: the PCG family of RNGsAll RNGs implement BranchRng which is a simple trait that provides a branch_rng method
for creating a new divergent RNG from the current one. The resulting RNG will have a different
state and will produce different random numbers without needing to specify a new seed.
use voxell_rng::rng::XorShift32;
// create the rng
let mut rng = XorShift32::new(0xcafebabe as u64);
// generate a new number
rng.next_f32();
use voxell_rng::time_seeded::TimeSeededXorShift32;
let mut rng = TimeSeededXorShift32::generate().unwrap();
rng.next_f32();
use voxell_rng::rng::XorShift32;
// Default implementation for non-PCG RNG's use OS entropy
let mut rng = XorShift32::default();
rng.next_f32();
use voxell_rng::prelude::*;
use voxell_rng::rng::XoRoShiRo128;
let mut master_rng = XoRoShiRo128::new(0xabad1dea as u64);
let thread_handles = (0..16)
.map(|_| {
let rng = master_rng.branch_rng();
std::thread::spawn(move || {
let mut thread_local_rng = rng;
for _ in 0..1000 {
thread_local_rng.next_u64();
}
})
})
.collect::<Vec<_>>();