Crates.io | wasmer-engine-object-file-near |
lib.rs | wasmer-engine-object-file-near |
version | 1.0.1 |
source | src |
created_at | 2021-02-05 00:08:15.298713 |
updated_at | 2021-02-05 00:08:15.298713 |
description | Wasmer Object File Engine |
homepage | |
repository | https://github.com/wasmerio/wasmer |
max_upload_size | |
id | 350793 |
size | 40,093 |
This is an engine for the wasmer WebAssembly VM.
This engine is used to produce a native object file that can be linked against providing a sandboxed WebAssembly runtime environment for the compiled module with no need for runtime compilation.
First we compile our WebAssembly file with Wasmer
wasmer compile path/to/wasm/file.wasm --llvm --object-file -o my_wasm.o --header my_wasm.h
You will then see output like:
Engine: objectfile
Compiler: llvm
Target: x86_64-apple-darwin
✔ File compiled successfully to `my_wasm.o`.
✔ Header file generated successfully at `my_wasm.h`.
Now lets create a program to link with this object file.
#ifdef __cplusplus
extern "C" {
#endif
#include "wasmer_wasm.h"
#include "wasm.h"
#include "my_wasm.h"
#include <stdio.h>
#include <stdlib.h>
#define own
#ifdef __cplusplus
}
#endif
void print_wasmer_error()
{
int error_len = wasmer_last_error_length();
printf("Error len: `%d`\n", error_len);
char* error_str = (char*) malloc(error_len);
wasmer_last_error_message(error_str, error_len);
printf("Error str: `%s`\n", error_str);
}
int main() {
printf("Initializing...\n");
wasm_config_t* config = wasm_config_new();
wasm_config_set_engine(config, OBJECT_FILE);
wasm_engine_t* engine = wasm_engine_new_with_config(config);
wasm_store_t* store = wasm_store_new(engine);
wasm_module_t* module = wasmer_object_file_engine_new(store, "qjs.wasm");
if (! module) {
printf("Failed to create module\n");
print_wasmer_error();
return -1;
}
// We have now finished the memory buffer book keeping and we have a valid Module.
// In this example we're passing some JavaScript source code as a command line argument
// to a WASI module that can evaluate JavaScript.
wasi_config_t* wasi_config = wasi_config_new("constant_value_here");
const char* js_string = "function greet(name) { return JSON.stringify('Hello, ' + name); }; print(greet('World'));";
wasi_config_arg(wasi_config, "--eval");
wasi_config_arg(wasi_config, js_string);
wasi_env_t* wasi_env = wasi_env_new(wasi_config);
if (!wasi_env) {
printf("> Error building WASI env!\n");
print_wasmer_error();
return 1;
}
wasm_importtype_vec_t import_types;
wasm_module_imports(module, &import_types);
int num_imports = import_types.size;
wasm_extern_t** imports = (wasm_extern_t**) malloc(num_imports * sizeof(wasm_extern_t*));
wasm_importtype_vec_delete(&import_types);
bool get_imports_result = wasi_get_imports(store, module, wasi_env, imports);
if (!get_imports_result) {
printf("> Error getting WASI imports!\n");
print_wasmer_error();
return 1;
}
wasm_instance_t* instance = wasm_instance_new(store, module, (const wasm_extern_t* const*) imports, NULL);
if (! instance) {
printf("Failed to create instance\n");
print_wasmer_error();
return -1;
}
wasi_env_set_instance(wasi_env, instance);
// WASI is now set up.
own wasm_func_t* start_function = wasi_get_start_function(instance);
if (!start_function) {
fprintf(stderr, "`_start` function not found\n");
print_wasmer_error();
return -1;
}
fflush(stdout);
own wasm_trap_t* trap = wasm_func_call(start_function, NULL, NULL);
if (trap) {
fprintf(stderr, "Trap is not NULL: TODO:\n");
return -1;
}
wasm_instance_delete(instance);
wasm_module_delete(module);
wasm_store_delete(store);
wasm_engine_delete(engine);
return 0;
}
We save that source code into test.c
and run:
clang -O2 -c test.c -o test.o
Now we just need to link everything together:
clang -O2 test.o my_wasm.o libwasmer_c_api.a
We link the object file we created with our C code, the object file we
generated with Wasmer, and libwasmer_c_api
together and produce an
executable that can call into our compiled WebAssembly!