Crates.io | webots |
lib.rs | webots |
version | 0.8.0 |
source | src |
created_at | 2021-12-08 18:25:37.672933 |
updated_at | 2023-07-04 13:51:21.252347 |
description | Webots bindings for Rust |
homepage | https://github.com/HULKs/webots-rs |
repository | |
max_upload_size | |
id | 494666 |
size | 47,593 |
Status: experimental
This is a reference project that shows how to build controllers for the Webots robot simulator using the Rust programming language.
make
to compile the Rust controller and copy it into placesample_project/worlds/my_first_simulation.wbt
file in WebotsYou should see "The Rust controller has started" in the Webots console.
To make changes to the controller, you can edit src/main.rs
and then run make
again. You might need to reset the simulation (File > Reset Simulation) or restart Webots to use the updated code.
At compile time, I use bindgen to convert a list of Webots C header files (see wrapper.h
) into Rust structures and types. Those types form a bridge between the Rust-based controller code and the Webots C library that does the hard work of interacting with the simulation engine. See build.rs
and bindings.rs
for more details.
Improvements are welcome. If you have an idea, please open an issue so that we can discuss it.
unsafe
due to raw pointer usage. I have started wrapping a few of them in Rust functions (see lib.rs
), but this approach doesn't scale very well given the size of the API.MIT