wgpu-3dgs-viewer

Crates.iowgpu-3dgs-viewer
lib.rswgpu-3dgs-viewer
version0.4.0
created_at2025-02-27 05:15:39.172011+00
updated_at2025-09-20 04:22:15.521264+00
descriptionA 3D Gaussian splatting viewing library written in Rust using wgpu.
homepagehttps://github.com/LioQing/wgpu-3dgs-viewer
repositoryhttps://github.com/LioQing/wgpu-3dgs-viewer
max_upload_size
id1571323
size356,775
Lio (LioQing)

documentation

README

3D Gaussian Splatting Viewer

...written in Rust using wgpu.

Crates.io Docs.rs License

Cover.gif

Overview

[!WARNING]

This library is under active development, breaking API changes between versions may occur frequently.

Use at your own risk.

This library displays 3D Gaussian Splatting models with wgpu. It includes a ready‑to‑use pipeline and modular pieces you can swap out.

  • Rendering pipeline
    • Preprocess: cull off‑screen points and set up indirect draw data.
    • Sort and draw: sort by depth and draw the Gaussians.
    • Modes: Gaussians may be displayed as splat, ellipse, or point.
    • Transforms: apply model or per-Gaussian transforms.
  • Abstraction for renderer and buffers
    • Viewer: one type that manages the buffers and pipelines.
    • Low-level access: preprocessor, sorter, renderer, and their buffers can be used separately.
  • Optional features
    • Multi-model: render many models with custom draw orders.
    • Selection: viewport selection (e.g. rectangle, brush) that marks Gaussians for editing.
  • Shaders
    • WGSL shaders packaged with WESL, you can extend or replace them.

Usage

You may read the documentation of the following types for more details:

  • [Viewer]: Manages buffers and renders a model.
    • [Preprocessor]: Culls Gaussians and fills indirect args and depths.
    • [RadixSorter]: Sorts Gaussians by depth on the GPU.
    • [Renderer]: Draws Gaussians with the selected display mode.
  • [MultiModelViewer]: [Viewer] equivalent for multiple models. Requires multi-model feature.
  • [selection]: Select Gaussians based on viewport interactions, e.g. rectangle or brush. Requires selection feature.

[!TIP]

The design principles of this crate are to provide modularity and flexibility to the end user of the API, which means exposing low-level WebGPU APIs. However, this means that you have to take care of your code when accessing low-level components. You risk breaking things at run-time if you don't handle them properly.

If you do not want to take the risk, consider using the higher-level wrappers and avoid any instances of passing wgpu types into functions.

Simple Viewer

You can use [Viewer] to render a single 3D Gaussian Splatting model:

use wgpu_3dgs_viewer as gs;
use glam::UVec2;

// Setup wgpu...

// Read the Gaussians from the .ply file
let f = std::fs::File::open(model_path).expect("ply file");
let mut reader = std::io::BufReader::new(f);
let gaussians = gs::core::Gaussians::read_ply(&mut reader).expect("gaussians");

// Create the camera
let camera = gs::Camera::new(0.1..1e4, 60f32.to_radians());

// Create the viewer
let mut viewer = gs::Viewer::new(&device, config.view_formats[0], &gaussians).expect("viewer");

// Setup camera parameters...

// Update the viewer's camera buffer
viewer.update_camera(
    &queue,
    &camera,
    UVec2::new(config.width, config.height),
);

// Create wgpu command encoder...

// Render the model
viewer.render(
    &mut encoder,
    &texture_view,
    gaussians.gaussians.len() as u32,
);

Examples

See the examples directory for usage examples.

Dependencies

This crate depends on the following crates:

wgpu-3dgs-viewer wgpu glam wesl
0.4 26.0 0.30 0.2
0.3 25.0 0.30 N/A
0.1 - 0.2 24.0 0.29 N/A

Acknowledgements

This crate uses modified code from KeKsBoTer's wgpu_sort.

References are also taken from other 3D Gaussian splatting renderer implemntations, including antimatter15's splat, KeKsBoTer's web-splat, and Aras' Unity Gaussian Splatting.

Commit count: 94

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