| Crates.io | win-loop |
| lib.rs | win-loop |
| version | 0.10.1 |
| created_at | 2024-01-03 15:04:01.597632+00 |
| updated_at | 2024-06-08 08:58:00.958682+00 |
| description | Windowing (using `winit`), nice input handling and frame-rate-independent game loop all wrapped up in a neat little package. |
| homepage | |
| repository | https://github.com/Solar-Falcon/win-loop |
| max_upload_size | |
| id | 1087459 |
| size | 21,982 |
Windowing (using winit1), nice input handling and frame-rate-independent game loop all wrapped up in a neat little package.
The game loop is based on https://gafferongames.com/post/fix_your_timestep.
Originally part of pix-win-loop, now moved to a separate crate.
The crate features rwh_04, rwh_05 and rwh_06 enable corresponding winit features.
By default winit has all its default features enabled except rwh_06, so you have to specify one of the rwhs in case you need them.
Note:
As of version 0.6 and further, all of winit's features are disabled.
There is instead a winit-default feature which enables winit's default features, except for rwh_06.
You still enable rwh_NN directly from this crate's features. If you need to enable others, add something like:
[dependencies]
# ...
winit = { version = "0.30", features = [ ...whatever you need... ] }
to your Cargo.toml.
Crate versions 0.3 and lower might fail to compile on web because of a silly mistake. Should be fixed in 0.4.0.