| Crates.io | windows-hotkeys |
| lib.rs | windows-hotkeys |
| version | 0.2.1 |
| created_at | 2022-09-28 16:12:59.476789+00 |
| updated_at | 2023-09-26 18:50:22.419593+00 |
| description | A simple thread safe abstraction to manage system-wide hotkeys on windows |
| homepage | https://github.com/dnlmlr/windows-hotkeys |
| repository | https://github.com/dnlmlr/windows-hotkeys |
| max_upload_size | |
| id | 675921 |
| size | 72,137 |
An opinionated, lightweight crate to handle system-wide hotkeys on windows
The windows-hotkeys crate abstracts and handles all interactions with the winapi, including
registering hotkeys and handling the events and providing threadsafe access. A hotkey manager
instance is used to register key combinations together with easy callbacks.
VK_* constants) and Modifier Keys
(MOD_* constants)VKeys (Virtual Keys) and ModKeys (Modifier Keys) from key name stringsHotkeyManager instanceVKey and one or more ModKeys, together with a callbackuse windows_hotkeys::keys::{ModKey, VKey};
use windows_hotkeys::{HotkeyManager, HotkeyManagerImpl};
fn main() {
let mut hkm = HotkeyManager::new();
hkm.register(VKey::A, &[ModKey::Alt], || {
println!("Hotkey ALT + A was pressed");
})
.unwrap();
hkm.event_loop();
}
Due to limitations in the windows API, hotkey events can only be received and unregistered on the
same thread as they were initially registered. This means that a normal
singlethreaded::HotkeyManager instance can't be moved between threads.
Using the windows-hotkeys singlethreaded API with multithreading is still possible, but the
singlethreaded::HotkeyManager must be created and used on the same thread.
However by the default enabled threadsafe feature add the threadsafe::HotkeyManager
implementation which solved this issue and provides the default HotkeyManager implementation.
This is done by launching a background thread when a threadsafe::HotkeyManager is instantiated
that is listening for commands on a channel receiver. There is one command for each of the
HotkeyManager functions and upon receiving a command, the matching function is called from that
same thread. The threadsafe::HotkeyManager is nothing more than a stub that controls the actual
backend thread via these channel commands. This way all of the hotkey functions are executed on the
same thread, no matter from where the stub functions are called.