winit_input_helper_temp

Crates.iowinit_input_helper_temp
lib.rswinit_input_helper_temp
version0.14.2
sourcesrc
created_at2023-05-12 14:51:48.768013
updated_at2023-05-12 14:51:48.768013
descriptionTemp version of winit_input_helper with horz scrolling
homepage
repositoryhttps://github.com/emmabritton/winit_input_helper
max_upload_size
id863062
size61,136
Emma Britton (emmabritton)

documentation

README

Winit Input Helper

Crates.io Docs

Processes and stores winit events, allowing input state to be queried at any time.

How to use

Each event is passed to the WinitInputHelper via the update method.

The current input state can then be accessed via methods such as key_pressed, key_released, key_held, mouse, mouse_diff etc.

To see all available methods look at docs.rs

use winit::event::VirtualKeyCode;
use winit::event_loop::{ControlFlow, EventLoop};
use winit::window::WindowBuilder;
use winit_input_helper::WinitInputHelper;

fn main() {
    let mut input = WinitInputHelper::new();

    let event_loop = EventLoop::new();
    let _window = WindowBuilder::new().build(&event_loop).unwrap();

    event_loop.run(move |event, _, control_flow| {
        // Pass every event to the WindowInputHelper.
        // It will return true when the last event has been processed and it is time to run your application logic.
        if input.update(&event) {
            // query keypresses this update
            if input.key_pressed_os(VirtualKeyCode::A) {
                println!("The 'A' key was pressed on the keyboard (OS repeating)");
            }

            if input.key_pressed(VirtualKeyCode::A) {
                println!("The 'A' key was pressed on the keyboard");
            }

            if input.key_released(VirtualKeyCode::Q) || input.close_requested() || input.destroyed() {
                *control_flow = ControlFlow::Exit;
                return;
            }

            // query the change in mouse this update
            let mouse_diff = input.mouse_diff();
            if mouse_diff != (0.0, 0.0) {
                println!("The mouse diff is: {:?}", mouse_diff);
                println!("The mouse position is: {:?}", input.mouse());
            }

            // You are expected to control your own timing within this block.
            // Usually via rendering with vsync.
            // render();
        }
    });
}

Publishing a new version

In order to avoid forcing the user to enable the default winit backends, winit_input_helper sets its winit dependency to default-features = false. This complicates the publishing procedure a little because winit cannot compile without any backends enabled.

So to publish we run: cargo publish --features winit/default

Commit count: 64

cargo fmt