| Crates.io | wroustr |
| lib.rs | wroustr |
| version | 0.6.7 |
| created_at | 2026-01-06 18:27:37.998552+00 |
| updated_at | 2026-01-18 21:35:15.547698+00 |
| description | Easy WebSocket routing for servers and clients |
| homepage | |
| repository | |
| max_upload_size | |
| id | 2026453 |
| size | 70,293 |
wroustr is a simple routing layer on top of WebSocket connections, creating routes based on message content.
CONNECTED, DISCONNECTED)use wroustr::client::Connector;
#[tokio::main]
async fn main() {
let state = AppState { /* ... */ };
let connector = Connector::new("ws://localhost:9000", state)
.route("CONNECTED", |params, dispatcher, state| async move {
println!("Client connected: {:?}", params);
})
.route("@PING", |params, dispatcher, state| async move {
dispatcher.send("@PONG").await;
});
connector.connect("127.0.0.1:9000").await;
}
here the client connects to the server.
the CONNECTED route is triggered automatically, and when the server
sends a @PING message, the client responds with @PONG.
use wroustr::server::Server;
#[tokio::main]
async fn test_serving() {
let state = AppState { /* ... */ };
let mut server = Server::new("127.0.0.1:3000", state);
server.route("@LOGIN", |params, disp, state|async move {
disp.send("@LOGIN-DONE #success true");
}).await;
server.route("CONNECTED", |params, disp, state|async move {
println!("New connection: {}", params.get("uuid").unwrap());
println!("State: {:?}", state);
disp.send("@CONNECTION-ESTABLISHED");
}).await;
server.route("@INIT", init).await;
server.serve().await;
}
async fn init(params: Params, dispatcher: Dispatcher, state: State<Appstate>) {
println!("INIT: {:?}", params);
println!("State: {:?}", state);
dispatcher.send("@INIT-DONE #success true");
}
here the server has 1 named route: CONNECTED, and 2 custom routes.
custom routes should always start with @.
Please note that the route() function changed for the server and is now async.
all parameters will be parsed as strings. the keys should always begin with #
and the value must be separated with a space.
on the server, there's always an uuid parameter to keep track of the client.
the Dispatcher struct is the client site websocket sender. you can use the send() function to send a message to the server.
this struct is on the server.
you can use the send() function the same way, as on the client,
but now you have another function called send_to(msg: impl Into
the state is passed to all routes, but by default it's immutable.
to create mutable states, use Mutex, Atomic*, DashMap, etc. as fields.
You can use layers by adding the layers feature in Cargo.toml:
[dependencies]
wroustr = {version = "0.3.4", features = ["layers"]}
Layers allow you to run middleware-like logic before routes execute.
Layers will always run when a route is called. You can also add allowed routes, and blocked routes.
Layers are only available on the server.
use wroustr::layers::Layer;
use wroustr::server::Server;
#[tokio::main]
async fn main() {
let appstate = "APPSTATE CAN BE ANYTHING";
let layer = Layer::new("AUTH", |params, dispatcher, state: State<&str>|async move {
//Some auth function
//get token from the params
let token = params.get("token").unwrap();
//get user-id and run sql if needed to
//layers MUST return a bool -> true = can proceed, false = layer failed, and now it's returning,
//but you can still use the dispatcher from the layers if you need to return an answer to the client
dispatcher.send("@AUTH-FAILED");
true
})
//this means that the auth layer won't when a client connects or disconnects
.block(vec!["CONNECTED, DISCONNECTED"])
//allow() will enable a layer to run on specific routes.
//if there are no allowed routes, then all routes are allowed
.allow(vec!["@REQUEST-DATA"]);
let mut server = Server::new("127.0.0.1:3000", appstate);
//layer in the auth layer
server.layer(layer);
server.route("@REQUEST-DATA", |params, disp, state|async move {
//do not have to check auth, because the AUTH layer takes care of that
disp.send("@SEND-DATA #auth passed #data some-data ");
});
server.serve().await;
}
NOTE: the layering system had been updated and is now considered stable
You can process the incoming message as you like with the Interceptors Create one, then add it to the client or server with the intercept function If there's an interceptor, the raw message will be sent to your callback function, that must return an InterceptorResult with the new/prossesed message. Useful for encryption.
NOTE: using the Intercepting system may result in unfixed errors and bugs.
MIT