| Crates.io | wtf |
| lib.rs | wtf |
| version | 0.1.0 |
| created_at | 2018-03-10 12:06:10.488968+00 |
| updated_at | 2021-08-19 01:15:28.498115+00 |
| description | A frame-based profiling crate. |
| homepage | https://github.com/JMS55/whattheframe/tree/master/wtf |
| repository | https://github.com/JMS55/whattheframe/tree/master/wtf |
| max_upload_size | |
| id | 54778 |
| size | 14,564 |
A library for profiling frame-based games.
After recording a profile, you can view it in the WhatTheFrame GUI.
By default, [Profiler::new_frame], [Profiler::profile_task], and [Profiler::end_profiling] will compile to no-ops.
To enable profiling, turn on the profile feature. You probably want to configure your game's Cargo.toml like so:
[features]
profile = ["wtf/profile"]
[dependencies]
wtf = "1.0"
And then run your game like so:
cargo run --features profile
The API consists of 4 functions:
read_profile_data] - Used to read a .wtf profile.Profiler::new_frame] - Call at the start of your frameProfiler::profile_task] - Call at the top of each scope you want to profileProfiler::end_profiling] - Call once at the end of your gameNote that you must assign [Profiler::new_frame] and [Profiler::profile_task] to a variable (not _) like so:
let _profile = Profiler::new_frame();
let _profile = Profiler::new_task("foo");
Example with winit:
use std::sync::atomic::{AtomicBool, Ordering};
use std::sync::Arc;
use std::thread;
use winit::event::Event;
use wtf::Profiler;
fn main() {
let mut profiler_frame = None;
let thread_should_quit = Arc::new(AtomicBool::new(false));
let thread = thread::spawn({
let thread_should_quit = Arc::clone(&thread_should_quit);
move || {
while !thread_should_quit.load(Ordering::SeqCst) {
{
let _profile = Profiler::profile_task("thread_part_1");
thread_task_1();
thread_task_2();
thread_task_3();
}
{
let _profile = Profiler::profile_task("thread_part_2");
thread_task_4();
thread_task_5();
}
}
}
});
event_loop.run(move |event, _, _| match &event {
Event::NewEvents(_) => {
profiler_frame = Some(Profiler::new_frame());
}
Event::MainEventsCleared => {
let record = Profiler::profile_task("update_game");
update_state();
update_positions();
drop(record);
window.request_redraw();
}
Event::RedrawEventsCleared => {
let frame = profiler_frame.take();
drop(frame);
}
Event::LoopDestroyed => {
thread_should_quit.store(true, Ordering::SeqCst);
thread.join().unwrap();
Profiler::end_profiling();
}
_ => {}
});
}