Crates.io | wz_reader |
lib.rs | wz_reader |
version | 0.0.11 |
source | src |
created_at | 2024-04-23 10:32:01.972613 |
updated_at | 2024-09-10 11:04:53.704888 |
description | A wz file reader to resolve wz file with thread safe |
homepage | https://github.com/spd789562/wz-reader-rs |
repository | https://github.com/spd789562/wz-reader-rs |
max_upload_size | |
id | 1217385 |
size | 387,064 |
Maplestory *.Wz file reading written in rust, try port similer code from WzComparerR2.WzLib and MapleLib
It a rust learning project, performance maybe not as good as C#.
wz_reader's MSRV is 1.70.0
use wz_reader::util::{resolve_base, walk_node};
// NodeCast trait provide try_as_* functions to casting WzNode
use wz_reader::NodeCast;
fn main() {
// resolve wz files
let base_node = resolve_base(r"D:\MapleStory\Data\Base.wz", None).unwrap();
// try to parsing every nodes on the way
walk_node(&base_node, true, &|node| {
let node_read = node.read().unwrap();
if let Some(sound_node) = node_read.try_as_sound() {
let path = std::path::Path::new("./sounds").join(node_read.name.as_str());
if sound_node.save(path).is_err() {
println!("failed to extract sound: {}", node_read.get_full_path());
}
}
});
}
You can find more example usage in the examples folder.
This project is licensed under the MIT license.