xbadpcm

Crates.ioxbadpcm
lib.rsxbadpcm
version0.1.1
sourcesrc
created_at2022-11-06 15:24:28.291203
updated_at2022-11-07 19:11:51.847077
descriptionFree 100% Rust Xbox ADPCM encoder and decoder
homepage
repositoryhttps://github.com/SnowyMouse/xbadpcm
max_upload_size
id706579
size60,396
Snowy (SnowyMouse)

documentation

README

XbadPCM

Safe (and optionally no-std) Rust crate for encoding and decoding Xbox ADPCM blocks.

Decoding example

Here is example code for decoding stereo audio.

use xbadpcm::{XboxADPCMDecoder, XboxADPCMDecodeSink};

let adpcm_data = read_some_adpcm_blocks();
let mut output = [Vec::new(), Vec::new()];

// Two channels
let mut encoder = XboxADPCMDecoder::new(2, &mut output);

// Decode
encoder.decode(&adpcm_data).unwrap();

assert!(!output[0].is_empty() && output[0].len() == output[1].len());

Encoding example

Here is example code for encoding stereo audio.

use xbadpcm::{XboxADPCMEncoder, XboxADPCMEncodeSink};

let (left_channel, right_channel) = read_some_pcm_samples();
let mut output = Vec::new();

// Two channels with a lookahead of three samples
let mut encoder = XboxADPCMEncoder::new(2, 3, &mut output);

// Encode
encoder.encode(&[&left_channel, &right_channel]).unwrap();

// Finish encoding
encoder.finish().unwrap();

assert!(!output.is_empty());

No-std support

The crate is fully functional without the Rust Standard Library, but it is enabled automatically to provide traits for XboxADPCMEncodeSink and XboxADPCMDecodeSink on vectors.

To disable using the standard library, put default-features = false in the dependency declaration in your Cargo.toml. See Features - The Cargo Book for more information.

Acknowledgements

The encoder is based off of David Bryant's ADPCM-XQ encoder, an IMA-ADPCM encoder which can be found on GitHub at dbry/adpcm-xq.

Commit count: 5

cargo fmt