Crates.io | youtube-tui |
lib.rs | youtube-tui |
version | 0.8.1 |
source | src |
created_at | 2022-05-28 15:44:23.398314 |
updated_at | 2024-09-19 20:57:08.532236 |
description | An aesthetically pleasing YouTube TUI written in Rust |
homepage | https://siriusmart.github.io/youtube-tui |
repository | https://github.com/siriusmart/youtube-tui |
max_upload_size | |
id | 595776 |
size | 441,177 |
Read more in the user manual (including installation guide and documentation).
Written in Rust, the YouTube TUI is a lightweight and user friendly TUI for browsing YouTube content from the terminal. Works out of the box and easily to configurable.
It is like an app launcher, it launches other programs to do the heavy lifting (for example, mpv
for playing videos).
It also have an embedded mpv music player, but that can be disabled in compile time.
Consider regenerating config files on updates to allow new features.
The YouTube TUI can be customised through config files, they are located in ~/.config/youtube-tui
and are in the YAML format.
Here's an example of the config file:
mouse_support: true
invidious_instance: https://vid.puffyan.us
max_watch_history: 50
allow_unicode: false
images: Sixels
refresh_after_modifying_search_filters: true
provider: YouTube
env:
browser: firefox
video-player: mpv
youtube-downloader: yt-dlp
terminal-emulator: konsole -e
Anything from layouts to colours and keybindings can be customised, more on that later.
See installation#features for more info on dependencies.
The YouTube TUI does not work on its own, it is instead like a TUI frontend for programs like mpv
or yt-dlp
/youtube-dl
.
However, the programs to launch can be changed, and therefore the YouTube TUI does not rely on any specific dependencies to run.
The YouTube TUI allows you to browse YouTube with (almost) all of it's features, functions including:
It also includes features like:
typemap
dependency with either a self implementation of it or a useable crate.yt-dlp
- make changes to existing downloaded playlists instead of redownloading the entire thing.You will need a general knowledge of the Rust programming language, and the ability to understand my spaghetti.
Or just fix that typo in README -_-