Crates.io | zarchive |
lib.rs | zarchive |
version | 0.2.0 |
source | src |
created_at | 2022-06-30 20:10:08.551646 |
updated_at | 2023-03-02 19:36:50.217095 |
description | Simple Rust bindings to Exzap's ZArchive library |
homepage | |
repository | https://github.com/NiceneNerd/zarchive-rs |
max_upload_size | |
id | 616688 |
size | 274,583 |
Simple Rust bindings to ZArchive.
ZArchive is yet another file archive format. Think of zip, tar, 7z, etc. but with the requirement of allowing random-access reads and supporting compression.
The zarchive
crate provides Rust bindings to the C++ library. The API is intentionally
limited. While most of the reader API is implemented, only a basic archive packing function
is exposed for writing, due to complex safety considerations.
The Rust bindings add some slight overhead to the reader's directory iteration API,
but hopefully with a sufficient benefit of convenience.
use zarchive::{pack, extract};
pack("/path/to/stuff/to/pack", "/path/to/archive.zar")?;
extract("/path/to/archive.zar", "/path/to/extract")?;
When creating new archives only byte append operations are used. No file seeking is necessary. This makes it possible to create archives on storage which is write-once. It also simplifies streaming ZArchive creation over network.
UTF8 for file and folder paths is theoretically supported as paths are just binary
blobs. But the case-insensitive comparison only applies to latin letters (a-z).
The Rust bindings use the primitive &str
type, which means that all paths passed
through this API are UTF8.
Originally this format was created to store Wii U games dumps. These use the file
extension .wua (Wii U Archive) but are otherwise regular ZArchive files. To allow
multiple Wii U titles to be stored inside a single archive, each title must be placed
in a subfolder following the naming scheme: 16-digit titleId followed by _v and then
the version as decimal. For example: 0005000e10102000_v32
The zarchive
crate is licensed under the GPL 3+. The original ZArchive library is
licensed under MIT No Attribution,
with the exception of sha_256.c and sha_256.h
which are public domain, see:
https://github.com/amosnier/sha-2.