Crates.io | zng |
lib.rs | zng |
version | |
source | src |
created_at | 2024-04-08 05:14:05.040126 |
updated_at | 2024-12-06 20:39:10.787074 |
description | Cross-platform GUI framework. |
homepage | |
repository | https://github.com/zng-ui/zng |
max_upload_size | |
id | 1199821 |
Cargo.toml error: | TOML parse error at line 18, column 1 | 18 | autolib = false | ^^^^^^^ unknown field `autolib`, expected one of `name`, `version`, `edition`, `authors`, `description`, `readme`, `license`, `repository`, `homepage`, `documentation`, `build`, `resolver`, `links`, `default-run`, `default_dash_run`, `rust-version`, `rust_dash_version`, `rust_version`, `license-file`, `license_dash_file`, `license_file`, `licenseFile`, `license_capital_file`, `forced-target`, `forced_dash_target`, `autobins`, `autotests`, `autoexamples`, `autobenches`, `publish`, `metadata`, `keywords`, `categories`, `exclude`, `include` |
size | 0 |
Zng is a cross-platform GUI framework, it provides ready made highly customizable widgets, responsive layout, live data binding, easy localization, automatic focus navigation and accessibility, async and multi-threaded tasks, robust multi-process architecture and more.
Zng is pronounced "zing", or as an initialism: ZNG (Z Nesting Graphics).
First add zng
to your Cargo.toml
, or call cargo add zng -F view_prebuilt
:
[dependencies]
zng = { version = "0.13.0", features = ["view_prebuilt"] }
Then create your first window:
use zng::prelude::*;
fn main() {
zng::env::init!();
APP.defaults().run_window(async {
let size = var(layout::Size::new(800, 600));
Window! {
title = size.map(|s| formatx!("Button Example - {s}"));
size;
child_align = Align::CENTER;
child = Button! {
on_click = hn!(|_| {
println!("Button clicked!");
});
text::font_size = 28;
child = Text!("Click Me!");
}
}
})
}
See the documentation
for more details.
You can also use cargo zng new
to generate a new project with useful boilerplate and distribution
packaging already setup.
cargo install cargo-zng
cargo zng new "My App!"
The example above installs cargo-zng
and uses it to generate a new './my-app' crate from the default template.
This crate provides 32 feature flags, 4 enabled by default.
"view"
Include the default view-process implementation.
Only enables in not(target_arch = "wasm32")
builds.
"view_prebuilt"
Include the default view-process implementation as an embedded precompiled binary.
Only enables in not(any(target_arch = "wasm32", target_os = "android", target_os = "ios"))
builds.
"http"
Enables HTTP tasks and web features of widgets and services.
"debug_default"
Enable the "dyn_*"
, "inspector"
features in debug builds.
Enabled by default.
"svg"
Enable SVG images, emoji support.
"dyn_node"
Use more dynamic dispatch at the node level by enabling UiNode::cfg_boxed
to box.
This speeds-up compilation time at the cost of runtime.
"inspector"
Instrument each property and widget instance with "Inspector" nodes and extend windows to be inspected on Ctrl+Shift+I.
"hot_reload"
Enable hot reload builds.
Note that you must configure the target library to hot reload, see zng::hot_reload
for details.
Only enables in not(any(target_arch = "wasm32", target_os = "android", target_os = "ios"))
builds.
"dyn_app_extension"
Use dynamic dispatch at the app-extension level.
This speeds-up compilation time at the cost of runtime.
"dyn_closure"
Box closures at opportune places, such as Var::map
, reducing the number of monomorphised types.
This speeds-up compilation time at the cost of runtime.
"test_util"
Test utilities.
"multi_app"
Allows multiple app instances per-process.
This feature allows multiple apps, one app per thread at a time. The LocalContext
tracks
what app is currently running in each thread and app_local!
statics switch to the value of each app
depending on the current thread.
Not enabled by default, but enabled by feature="test_util"
.
"single_instance"
Enables single app-process instance mode.
Builds with this feature only allow one app-process, subsequent attempts to spawn the app redirect to the running app-process.
Only enables in not(any(target_arch = "wasm32", target_os = "android", target_os = "ios"))
builds.
"crash_handler"
Allow app-process crash handler.
Builds with this feature spawn a crash monitor-process for each app-process.
Only enables in not(any(target_arch = "wasm32", target_os = "android"))
builds.
Enabled by default.
"trace_widget"
Instrument every widget outer-most node to trace UI methods.
"trace_wgt_item"
Instrument every property and intrinsic node to trace UI methods.
Note that this can cause very large trace files and bad performance.
"deadlock_detection"
Spawns a thread on app creation that checks and prints parking_lot
deadlocks.
"hyphenation_embed_all"
Embed hyphenation dictionaries for all supported languages.
If enabled some 2.8MB of data is embedded, you can provide an alternative dictionary source using the
HYPHENATION::init_data_source
method.
"material_icons"
Include all Material Icons icon sets in the default app.
"material_icons_outlined"
Material Icons Outlined icon set.
If enabled some icons of this set are used for some of the commands.
"material_icons_filled"
Material Icons Filled icon set.
"material_icons_rounded"
Material Icons Rounded icon set.
"material_icons_sharp"
Material Icons Sharp icon set.
"toml"
Enable TOML configs.
"ron"
Enable RON configs.
"yaml"
Enable YAML configs.
"view_software"
Enables software renderer fallback in the default view-process.
If enabled and a native OpenGL 3.2 driver is not available the swgl
software renderer is used.
Enabled by default.
"view_bundle_licenses"
Collects and bundles third-party licenses used by the zng-view
crate.
Needs cargo-about
and Internet connection during build.
Not enabled by default. Note that "view_prebuilt"
always bundles licenses.
"ipc"
Enables IPC tasks, pre-build views and connecting to views running in another process.
Only enables in not(any(target_os = "android", target_arch = "wasm32", target_os = "ios"))
builds.
Enabled by default.
"built_res"
Check if zng::env::res
path is available in init_built_res
first.
Enabled by default in debug builds, ignored in Android and Wasm.
"android_game_activity"
Standard Android backend that requires a build system that can compile Java or Kotlin and fetch Android dependencies.
See https://docs.rs/winit/latest/winit/platform/android/
for more details.
"android_native_activity"
Basic Android backend that does not require Java.
See https://docs.rs/winit/latest/winit/platform/android/
for more details.
See the zng-ui/zng
repository README for more information about build requirements, examples and license information.