zula-core

Crates.iozula-core
lib.rszula-core
version4.0.0
sourcesrc
created_at2023-08-21 12:59:54.233061
updated_at2023-11-13 11:57:56.470182
descriptioncore shell object of zula
homepage
repositoryhttps://github.com/JamieH01/zula-core
max_upload_size
id949976
size11,787
Jamie (JamieH01)

documentation

README

zula-core is the core module of the zula shell. zula-core contains the core functionality of the zula shell, and is required for writing plugins. This api is experimental, and may introduce breaking changes.

Plugin Guide

To create a plugin, first initialize a library crate.

cargo new my_plugin --lib

Set the crate type to cdylib, and add zula-core as a dependency.

[lib]
crate-type = ["cdylib"]

[dependencies]
zula-core = "3.0.5"

Import the [Plugin] trait and implement it on your plugin type.

use zula-core::{Plugin, ShellState};
use std::error::Error;

pub struct MyPlugin;

impl Plugin for MyPlugin {
    //since this function is called across abi boundaries, its important to include no_mangle so
    //that rustc leaves the symbol as-is and can be called properly.
    #[no_mangle]
    fn init(&self) -> Box<dyn Plugin> {
        Box::new(Self)
    }
    fn name(&self) -> &str {
        "my_plugin"
    }
    fn call(&self, state: *mut ShellState) -> Result<(), Box<dyn Error>> {
        println!("Hello, plugin!")
    }
}

Run cargo build --release to build your plugin. The library file should be in target/release/lib<name>.so. This is the file that you'll put in your plugins folder.

Thats it! Run zula cfg inside zula to check that its loaded, and run plugin.<name> to use it. Due to weird ownership relationships, call has to take a raw pointer, so use it responsibly.

Commit count: 16

cargo fmt